// Created by Crowbar 0.71
====== File Size ======
	3,979,907
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 1,095 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	1,096 - 25,007 theMdlFileData.theBones 98
	25,008 - 28,043 theMdlFileData.theAttachments 33
	28,044 - 28,055 theMdlFileData.theHitboxSets 1
	28,056 - 28,155 [ERROR] Unread bytes (non-zero) [ 56 5D 60 4A 4E 0C 03 59 5C 5A 5B 09 0B 5E 05 06 07 4B 3F 40 0D ... ]
	28,156 - 38,367 [ERROR] [End offset is incorrect] [ERROR] theMdlFileData.theAnimationDescs 111; [28156 - 28165] anAnimationDesc.anAnimation (frameCount = 1; sectionFrameCount = 1)
	28,166 - 28,169 anAnimationDesc.anAnimation [@ref] (unused empty data structure at the end of the list)
	28,170 - 28,171 anAnimationDesc.anAnimation [@ref] alignment [ 00 00 ]
	28,172 - 28,248 [ERROR] Unread bytes (non-zero) [ 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 E4 27 00 00 00 ... ]
	28,249 - 28,252 anAnimationDesc.anAnimation [ads_in_anim] (unused empty data structure at the end of the list)
	28,253 - 28,255 anAnimationDesc.anAnimation [ads_in_anim] alignment [ A3 0F 00 ]
	28,256 - 28,339 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0C 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	28,340 - 28,349 anAnimationDesc.anAnimation (frameCount = 16; sectionFrameCount = 16)
	28,350 - 28,353 anAnimationDesc.anAnimation [ads_out_anim] (unused empty data structure at the end of the list)
	28,354 - 28,355 anAnimationDesc.anAnimation [ads_out_anim] alignment [ 00 00 ]
	28,356 - 28,432 [ERROR] Unread bytes (non-zero) [ 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 FC 32 00 00 00 ... ]
	28,433 - 28,436 anAnimationDesc.anAnimation [ads_in_slide_anim] (unused empty data structure at the end of the list)
	28,437 - 28,439 anAnimationDesc.anAnimation [ads_in_slide_anim] alignment [ A2 0F 00 ]
	28,440 - 28,524 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0C 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	28,525 - 28,528 anAnimationDesc.anAnimation [ads_out_slide_anim] (unused empty data structure at the end of the list)
	28,529 - 28,531 anAnimationDesc.anAnimation [ads_out_slide_anim] alignment [ A2 0F 00 ]
	28,532 - 28,615 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	28,616 - 28,619 anAnimationDesc.anAnimation (frameCount = 16; sectionFrameCount = 16)
	28,620 - 28,623 anAnimationDesc.anAnimation [ads_in_onehanded_anim] (unused empty data structure at the end of the list)
	28,624 - 28,708 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	28,709 - 28,712 anAnimationDesc.anAnimation [ads_out_onehanded_anim] (unused empty data structure at the end of the list)
	28,713 - 28,715 anAnimationDesc.anAnimation [ads_out_onehanded_anim] alignment [ A1 0F 00 ]
	28,716 - 28,800 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	28,801 - 28,804 anAnimationDesc.anAnimation [run_anim_static] (unused empty data structure at the end of the list)
	28,805 - 28,807 anAnimationDesc.anAnimation [run_anim_static] alignment [ A1 0F 00 ]
	28,808 - 28,891 [ERROR] Unread bytes (non-zero) [ 00 00 10 42 05 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	28,892 - 28,919 anAnimationDesc.anAnimation (frameCount = 21; sectionFrameCount = 21)
	28,920 - 28,928 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 B4 6C 00 00 00 ]
	28,929 - 28,930 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0)
	28,931 - 28,934 anAnimationDesc.anAnimation [run_anim] (unused empty data structure at the end of the list)
	28,935 - 28,935 anAnimationDesc.anAnimation [run_anim] alignment [ 00 ]
	28,936 - 28,984 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	28,985 - 28,988 anAnimationDesc.anAnimation [run_anim_layer] (unused empty data structure at the end of the list)
	28,989 - 28,991 anAnimationDesc.anAnimation [run_anim_layer] alignment [ A0 0F 00 ]
	28,992 - 29,167 [ERROR] Unread bytes (non-zero) [ 00 00 04 42 05 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	29,168 - 29,189 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 31; sectionFrameCount = 31)
	29,183 - 29,184 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 31)
	29,185 - 29,214 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 60 84 00 00 00 00 ... ]
	29,215 - 29,216 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0)
	29,217 - 29,220 anAnimationDesc.anAnimation [fire_anim_layer] (unused empty data structure at the end of the list)
	29,221 - 29,223 anAnimationDesc.anAnimation [fire_anim_layer] alignment [ 00 00 00 ]
	29,224 - 29,260 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	29,261 - 29,264 anAnimationDesc.anAnimation [walk_anim_static] (unused empty data structure at the end of the list)
	29,265 - 29,267 anAnimationDesc.anAnimation [walk_anim_static] alignment [ 9F 0F 00 ]
	29,268 - 29,351 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	29,352 - 29,373 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 25; sectionFrameCount = 25)
	29,367 - 29,368 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 25)
	29,369 - 29,392 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 48 85 00 00 00 00 ... ]
	29,393 - 29,394 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0)
	29,395 - 29,398 anAnimationDesc.anAnimation [walk_anim] (unused empty data structure at the end of the list)
	29,399 - 29,399 anAnimationDesc.anAnimation [walk_anim] alignment [ 00 ]
	29,400 - 29,444 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	29,445 - 29,448 anAnimationDesc.anAnimation [walk_ads_anim] (unused empty data structure at the end of the list)
	29,449 - 29,451 anAnimationDesc.anAnimation [walk_ads_anim] alignment [ 9F 0F 00 ]
	29,452 - 29,536 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	29,537 - 29,540 anAnimationDesc.anAnimation [walk_anim_nocam] (unused empty data structure at the end of the list)
	29,541 - 29,543 anAnimationDesc.anAnimation [walk_anim_nocam] alignment [ 9E 0F 00 ]
	29,544 - 29,812 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	29,813 - 29,816 anAnimationDesc.anAnimation [idle_anim] (unused empty data structure at the end of the list)
	29,817 - 29,819 anAnimationDesc.anAnimation [idle_anim] alignment [ 9E 0F 00 ]
	29,820 - 29,903 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 25 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	29,904 - 29,925 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 1; sectionFrameCount = 1)
	29,921 - 29,922 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0)
	29,923 - 29,926 anAnimationDesc.anAnimation [idle_ads_anim] (unused empty data structure at the end of the list)
	29,927 - 29,927 anAnimationDesc.anAnimation [idle_ads_anim] alignment [ 00 ]
	29,928 - 29,996 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 C0 CD 00 00 00 00 00 00 00 00 00 00 00 ... ]
	29,997 - 30,000 anAnimationDesc.anAnimation [idle_onehanded_anim] (unused empty data structure at the end of the list)
	30,001 - 30,003 anAnimationDesc.anAnimation [idle_onehanded_anim] alignment [ 9D 0F 00 ]
	30,004 - 30,088 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 25 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	30,089 - 30,092 anAnimationDesc.anAnimation [idle_onehanded_ads_anim] (unused empty data structure at the end of the list)
	30,093 - 30,095 anAnimationDesc.anAnimation [idle_onehanded_ads_anim] alignment [ 9D 0F 00 ]
	30,096 - 30,179 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 25 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	30,180 - 30,195 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 29; sectionFrameCount = 29)
	30,194 - 30,195 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0)
	30,196 - 30,199 anAnimationDesc.anAnimation [idle_check_anim] (unused empty data structure at the end of the list)
	30,200 - 30,272 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 0C CD 00 00 00 00 00 00 00 ... ]
	30,273 - 30,276 anAnimationDesc.anAnimation [idle_check_ads_anim] (unused empty data structure at the end of the list)
	30,277 - 30,279 anAnimationDesc.anAnimation [idle_check_ads_anim] alignment [ 9C 0F 00 ]
	30,280 - 30,364 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1D 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	30,365 - 30,368 anAnimationDesc.anAnimation [idle_check_anim_nod] (unused empty data structure at the end of the list)
	30,369 - 30,371 anAnimationDesc.anAnimation [idle_check_anim_nod] alignment [ 9C 0F 00 ]
	30,372 - 30,455 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1D 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	30,456 - 30,471 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 31; sectionFrameCount = 31)
	30,470 - 30,471 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0)
	30,472 - 30,475 anAnimationDesc.anAnimation [cooldown_slide_anim] (unused empty data structure at the end of the list)
	30,476 - 30,548 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 88 FA 00 00 00 00 00 00 00 ... ]
	30,549 - 30,552 anAnimationDesc.anAnimation [cooldown_anim] (unused empty data structure at the end of the list)
	30,553 - 30,555 anAnimationDesc.anAnimation [cooldown_anim] alignment [ 9B 0F 00 ]
	30,556 - 30,639 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	30,640 - 30,649 anAnimationDesc.anAnimation (frameCount = 31; sectionFrameCount = 31)
	30,650 - 30,658 [ERROR] Unread bytes (non-zero) [ F0 41 04 00 00 00 1F 00 00 ]
	30,659 - 30,660 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0)
	30,661 - 30,664 anAnimationDesc.anAnimation [cooldown_ads_anim] (unused empty data structure at the end of the list)
	30,665 - 30,667 anAnimationDesc.anAnimation [cooldown_ads_anim] alignment [ 00 00 00 ]
	30,668 - 30,732 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 70 14 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	30,733 - 30,736 anAnimationDesc.anAnimation [cooldown_onehanded_anim] (unused empty data structure at the end of the list)
	30,737 - 30,739 anAnimationDesc.anAnimation [cooldown_onehanded_anim] alignment [ 9B 0F 00 ]
	30,740 - 30,824 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	30,825 - 30,828 anAnimationDesc.anAnimation [cooldown_onehanded_ads_anim] (unused empty data structure at the end of the list)
	30,829 - 30,831 anAnimationDesc.anAnimation [cooldown_onehanded_ads_anim] alignment [ 9A 0F 00 ]
	30,832 - 30,915 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	30,916 - 30,937 anAnimationDesc.anAnimation (frameCount = 13; sectionFrameCount = 13)
	30,938 - 30,944 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 ]
	30,945 - 30,946 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0)
	30,947 - 30,950 anAnimationDesc.anAnimation [attack_anim] (unused empty data structure at the end of the list)
	30,951 - 30,951 anAnimationDesc.anAnimation [attack_anim] alignment [ 00 ]
	30,952 - 31,008 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	31,009 - 31,012 anAnimationDesc.anAnimation [attack_ads_anim] (unused empty data structure at the end of the list)
	31,013 - 31,015 anAnimationDesc.anAnimation [attack_ads_anim] alignment [ 9A 0F 00 ]
	31,016 - 31,100 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 0D 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	31,101 - 31,104 anAnimationDesc.anAnimation [attack_onehanded_anim] (unused empty data structure at the end of the list)
	31,105 - 31,107 anAnimationDesc.anAnimation [attack_onehanded_anim] alignment [ 9A 0F 00 ]
	31,108 - 31,191 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 0D 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	31,192 - 31,207 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 13; sectionFrameCount = 13)
	31,206 - 31,207 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 0)
	31,208 - 31,211 anAnimationDesc.anAnimation [attack_onehanded_ads_anim] (unused empty data structure at the end of the list)
	31,212 - 31,284 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 A8 46 01 00 00 00 00 00 00 ... ]
	31,285 - 31,288 anAnimationDesc.anAnimation [attack_anim_01] (unused empty data structure at the end of the list)
	31,289 - 31,291 anAnimationDesc.anAnimation [attack_anim_01] alignment [ 99 0F 00 ]
	31,292 - 31,376 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 0D 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	31,377 - 31,380 anAnimationDesc.anAnimation [attack_ads_anim_01] (unused empty data structure at the end of the list)
	31,381 - 31,383 anAnimationDesc.anAnimation [attack_ads_anim_01] alignment [ 99 0F 00 ]
	31,384 - 31,467 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 0D 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	31,468 - 31,483 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 13; sectionFrameCount = 13)
	31,482 - 31,483 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 0)
	31,484 - 31,487 anAnimationDesc.anAnimation [attack_anim_02] (unused empty data structure at the end of the list)
	31,488 - 31,560 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 A4 57 01 00 00 00 00 00 00 ... ]
	31,561 - 31,564 anAnimationDesc.anAnimation [attack_ads_anim_02] (unused empty data structure at the end of the list)
	31,565 - 31,567 anAnimationDesc.anAnimation [attack_ads_anim_02] alignment [ 98 0F 00 ]
	31,568 - 31,836 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 0D 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	31,837 - 31,840 anAnimationDesc.anAnimation [reload_empty_late2_anim] (unused empty data structure at the end of the list)
	31,841 - 31,843 anAnimationDesc.anAnimation [reload_empty_late2_anim] alignment [ 97 0F 00 ]
	31,844 - 31,927 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 69 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	31,928 - 31,943 anAnimationDesc.anAnimation (frameCount = 75; sectionFrameCount = 75)
	31,944 - 31,947 anAnimationDesc.anAnimation [reload_empty_late3_anim] (unused empty data structure at the end of the list)
	31,948 - 32,020 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 D8 D0 02 00 00 00 00 00 00 ... ]
	32,021 - 32,024 anAnimationDesc.anAnimation [reload_empty_late4_anim] (unused empty data structure at the end of the list)
	32,025 - 32,027 anAnimationDesc.anAnimation [reload_empty_late4_anim] alignment [ 97 0F 00 ]
	32,028 - 32,296 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 2B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	32,297 - 32,300 anAnimationDesc.anAnimation [reload_empty_onehanded_late2_anim] (unused empty data structure at the end of the list)
	32,301 - 32,303 anAnimationDesc.anAnimation [reload_empty_onehanded_late2_anim] alignment [ 96 0F 00 ]
	32,304 - 32,388 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 69 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	32,389 - 32,392 anAnimationDesc.anAnimation [reload_empty_onehanded_late3_anim] (unused empty data structure at the end of the list)
	32,393 - 32,395 anAnimationDesc.anAnimation [reload_empty_onehanded_late3_anim] alignment [ 96 0F 00 ]
	32,396 - 32,479 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 4B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	32,480 - 32,489 anAnimationDesc.anAnimation (frameCount = 43; sectionFrameCount = 43)
	32,490 - 32,493 anAnimationDesc.anAnimation [reload_empty_onehanded_late4_anim] (unused empty data structure at the end of the list)
	32,494 - 32,495 anAnimationDesc.anAnimation [reload_empty_onehanded_late4_anim] alignment [ 00 00 ]
	32,496 - 32,664 [ERROR] Unread bytes (non-zero) [ 2B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 E0 7E 04 00 00 ... ]
	32,665 - 32,668 anAnimationDesc.anAnimation [reload_empty_late1_alt1_anim] (unused empty data structure at the end of the list)
	32,669 - 32,671 anAnimationDesc.anAnimation [reload_empty_late1_alt1_anim] alignment [ 95 0F 00 ]
	32,672 - 32,755 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 54 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	32,756 - 32,759 anAnimationDesc.anAnimation (frameCount = 48; sectionFrameCount = 48)
	32,760 - 32,763 anAnimationDesc.anAnimation [reload_empty_late2_alt1_anim] (unused empty data structure at the end of the list)
	32,764 - 32,939 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 30 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	32,940 - 32,975 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 84; sectionFrameCount = 84)
	32,975 - 32,976 anAnimation.thePosV.theAnimZValues (accumulatedTotal = 0)
	32,977 - 32,980 anAnimationDesc.anAnimation [reload_onehanded_late1_alt1_anim] (unused empty data structure at the end of the list)
	32,981 - 32,983 anAnimationDesc.anAnimation [reload_onehanded_late1_alt1_anim] alignment [ 00 00 00 ]
	32,984 - 33,032 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	33,033 - 33,036 anAnimationDesc.anAnimation [reload_onehanded_late2_alt1_anim] (unused empty data structure at the end of the list)
	33,037 - 33,039 anAnimationDesc.anAnimation [reload_onehanded_late2_alt1_anim] alignment [ 94 0F 00 ]
	33,040 - 33,308 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 30 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	33,309 - 33,312 anAnimationDesc.anAnimation [reload_empty_late2_crouch_anim] (unused empty data structure at the end of the list)
	33,313 - 33,315 anAnimationDesc.anAnimation [reload_empty_late2_crouch_anim] alignment [ 93 0F 00 ]
	33,316 - 33,400 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 69 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	33,401 - 33,404 anAnimationDesc.anAnimation [reload_empty_late3_crouch_anim] (unused empty data structure at the end of the list)
	33,405 - 33,407 anAnimationDesc.anAnimation [reload_empty_late3_crouch_anim] alignment [ 93 0F 00 ]
	33,408 - 33,491 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 4B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	33,492 - 33,521 anAnimationDesc.anAnimation (frameCount = 43; sectionFrameCount = 43)
	33,522 - 33,525 anAnimationDesc.anAnimation [reload_empty_late4_crouch_anim] (unused empty data structure at the end of the list)
	33,526 - 33,527 anAnimationDesc.anAnimation [reload_empty_late4_crouch_anim] alignment [ 07 00 ]
	33,528 - 33,767 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	33,768 - 33,791 anAnimationDesc.anAnimation (frameCount = 105; sectionFrameCount = 105)
	33,792 - 33,860 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 A8 E4 08 00 00 00 00 00 00 00 00 00 00 ... ]
	33,861 - 33,864 anAnimationDesc.anAnimation [reload_empty_onehanded_late3_crouch_anim] (unused empty data structure at the end of the list)
	33,865 - 33,867 anAnimationDesc.anAnimation [reload_empty_onehanded_late3_crouch_anim] alignment [ 92 0F 00 ]
	33,868 - 33,884 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 4B 00 00 00 00 00 00 00 00 ]
	33,885 - 33,886 anAnimation.theRotV.theAnimZValues (accumulatedTotal = 0)
	33,887 - 33,890 anAnimationDesc.anAnimation [reload_empty_onehanded_late2_crouch_anim] (unused empty data structure at the end of the list)
	33,891 - 33,891 anAnimationDesc.anAnimation [reload_empty_onehanded_late2_crouch_anim] alignment [ 00 ]
	33,892 - 33,951 [ERROR] Unread bytes (non-zero) [ AC 1F 09 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	33,952 - 33,981 anAnimationDesc.anAnimation (frameCount = 43; sectionFrameCount = 43)
	33,982 - 33,985 anAnimationDesc.anAnimation [reload_empty_onehanded_late4_crouch_anim] (unused empty data structure at the end of the list)
	33,986 - 33,987 anAnimationDesc.anAnimation [reload_empty_onehanded_late4_crouch_anim] alignment [ 09 00 ]
	33,988 - 34,136 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	34,137 - 34,140 anAnimationDesc.anAnimation [reload_empty_late1_alt1_crouch_anim] (unused empty data structure at the end of the list)
	34,141 - 34,143 anAnimationDesc.anAnimation [reload_empty_late1_alt1_crouch_anim] alignment [ 91 0F 00 ]
	34,144 - 34,227 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 54 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	34,228 - 34,251 anAnimationDesc.anAnimation (frameCount = 48; sectionFrameCount = 48)
	34,252 - 34,255 anAnimationDesc.anAnimation [reload_empty_late2_alt1_crouch_anim] (unused empty data structure at the end of the list)
	34,256 - 34,412 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 DC 18 0A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	34,413 - 34,416 anAnimationDesc.anAnimation [reload_onehanded_late1_alt1_crouch_anim] (unused empty data structure at the end of the list)
	34,417 - 34,419 anAnimationDesc.anAnimation [reload_onehanded_late1_alt1_crouch_anim] alignment [ 91 0F 00 ]
	34,420 - 34,503 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 54 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	34,504 - 34,527 anAnimationDesc.anAnimation (frameCount = 48; sectionFrameCount = 48)
	34,528 - 34,531 anAnimationDesc.anAnimation [reload_onehanded_late2_alt1_crouch_anim] (unused empty data structure at the end of the list)
	34,532 - 34,596 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 98 EA 0A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	34,597 - 34,600 anAnimationDesc.anAnimation [switch_to_onehanded_anim] (unused empty data structure at the end of the list)
	34,601 - 34,603 anAnimationDesc.anAnimation [switch_to_onehanded_anim] alignment [ 90 0F 00 ]
	34,604 - 34,688 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	34,689 - 34,692 anAnimationDesc.anAnimation [switch_to_twohanded_anim] (unused empty data structure at the end of the list)
	34,693 - 34,695 anAnimationDesc.anAnimation [switch_to_twohanded_anim] alignment [ 90 0F 00 ]
	34,696 - 34,779 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	34,780 - 34,797 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 31; sectionFrameCount = 31)
	34,796 - 34,797 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0)
	34,798 - 34,822 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 D4 2A 0B 00 00 00 00 ... ]
	34,823 - 34,824 anAnimation.theRotV.theAnimZValues (accumulatedTotal = 0)
	34,825 - 34,828 anAnimationDesc.anAnimation [switch_to_jump_anim] (unused empty data structure at the end of the list)
	34,829 - 34,831 anAnimationDesc.anAnimation [switch_to_jump_anim] alignment [ 00 00 00 ]
	34,832 - 34,872 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	34,873 - 34,876 anAnimationDesc.anAnimation [switch_to_land_anim] (unused empty data structure at the end of the list)
	34,877 - 34,879 anAnimationDesc.anAnimation [switch_to_land_anim] alignment [ 90 0F 00 ]
	34,880 - 34,964 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 13 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	34,965 - 34,968 anAnimationDesc.anAnimation [switch_to_jump_crouch_anim] (unused empty data structure at the end of the list)
	34,969 - 34,971 anAnimationDesc.anAnimation [switch_to_jump_crouch_anim] alignment [ 8F 0F 00 ]
	34,972 - 35,055 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	35,056 - 35,085 anAnimationDesc.anAnimation (frameCount = 19; sectionFrameCount = 19)
	35,086 - 35,089 anAnimationDesc.anAnimation [switch_to_land_crouch_anim] (unused empty data structure at the end of the list)
	35,090 - 35,091 anAnimationDesc.anAnimation [switch_to_land_crouch_anim] alignment [ 0B 00 ]
	35,092 - 35,148 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	35,149 - 35,152 anAnimationDesc.anAnimation [switch_to_jump_ads_anim] (unused empty data structure at the end of the list)
	35,153 - 35,155 anAnimationDesc.anAnimation [switch_to_jump_ads_anim] alignment [ 8F 0F 00 ]
	35,156 - 35,239 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 16 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	35,240 - 35,263 anAnimationDesc.anAnimation (frameCount = 19; sectionFrameCount = 19)
	35,264 - 35,267 anAnimationDesc.anAnimation [switch_to_land_ads_anim] (unused empty data structure at the end of the list)
	35,268 - 35,515 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 38 4A 0B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	35,516 - 35,539 anAnimationDesc.anAnimation (frameCount = 31; sectionFrameCount = 31)
	35,540 - 35,543 anAnimationDesc.anAnimation [@draw_seq] (unused empty data structure at the end of the list)
	35,544 - 35,608 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 84 94 0B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	35,609 - 35,612 anAnimationDesc.anAnimation [@drawfirst_onehanded_seq] (unused empty data structure at the end of the list)
	35,613 - 35,615 anAnimationDesc.anAnimation [@drawfirst_onehanded_seq] alignment [ 8D 0F 00 ]
	35,616 - 35,700 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	35,701 - 35,704 anAnimationDesc.anAnimation [@draw_onehanded_seq] (unused empty data structure at the end of the list)
	35,705 - 35,707 anAnimationDesc.anAnimation [@draw_onehanded_seq] alignment [ 8D 0F 00 ]
	35,708 - 35,791 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	35,792 - 35,809 anAnimationDesc.anAnimation (frameCount = 31; sectionFrameCount = 31)
	35,810 - 35,834 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 30 CD 0B 00 00 00 00 ... ]
	35,835 - 35,836 anAnimation.thePosV.theAnimZValues (accumulatedTotal = 0)
	35,837 - 35,840 anAnimationDesc.anAnimation [@draw_crouch_seq] (unused empty data structure at the end of the list)
	35,841 - 35,843 anAnimationDesc.anAnimation [@draw_crouch_seq] alignment [ 00 00 00 ]
	35,844 - 35,884 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	35,885 - 35,888 anAnimationDesc.anAnimation [@draw_onehanded_crouch_seq] (unused empty data structure at the end of the list)
	35,889 - 35,891 anAnimationDesc.anAnimation [@draw_onehanded_crouch_seq] alignment [ 8C 0F 00 ]
	35,892 - 35,976 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	35,977 - 35,980 anAnimationDesc.anAnimation [@holster_seq] (unused empty data structure at the end of the list)
	35,981 - 35,983 anAnimationDesc.anAnimation [@holster_seq] alignment [ 8C 0F 00 ]
	35,984 - 36,067 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	36,068 - 36,091 anAnimationDesc.anAnimation (frameCount = 16; sectionFrameCount = 16)
	36,092 - 36,095 anAnimationDesc.anAnimation [@holster_onehanded_seq] (unused empty data structure at the end of the list)
	36,096 - 36,160 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 EC 07 0C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	36,161 - 36,164 anAnimationDesc.anAnimation [@raise_seq] (unused empty data structure at the end of the list)
	36,165 - 36,167 anAnimationDesc.anAnimation [@raise_seq] alignment [ 8C 0F 00 ]
	36,168 - 36,252 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	36,253 - 36,256 anAnimationDesc.anAnimation [@raise_onehanded_seq] (unused empty data structure at the end of the list)
	36,257 - 36,259 anAnimationDesc.anAnimation [@raise_onehanded_seq] alignment [ 8B 0F 00 ]
	36,260 - 36,343 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	36,344 - 36,361 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	36,362 - 36,365 anAnimationDesc.anAnimation [@raise_frommelee_seq] (unused empty data structure at the end of the list)
	36,366 - 36,367 anAnimationDesc.anAnimation [@raise_frommelee_seq] alignment [ 00 00 ]
	36,368 - 36,436 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 48 31 0C 00 00 00 00 00 00 00 00 00 00 ... ]
	36,437 - 36,440 anAnimationDesc.anAnimation [@raise_crouch_seq] (unused empty data structure at the end of the list)
	36,441 - 36,443 anAnimationDesc.anAnimation [@raise_crouch_seq] alignment [ 8B 0F 00 ]
	36,444 - 36,527 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	36,528 - 36,545 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	36,546 - 36,549 anAnimationDesc.anAnimation [@raise_onehanded_crouch_seq] (unused empty data structure at the end of the list)
	36,550 - 36,551 anAnimationDesc.anAnimation [@raise_onehanded_crouch_seq] alignment [ 00 00 ]
	36,552 - 36,620 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 E0 4B 0C 00 00 00 00 00 00 00 00 00 00 ... ]
	36,621 - 36,624 anAnimationDesc.anAnimation [@raise_frommelee_crouch_seq] (unused empty data structure at the end of the list)
	36,625 - 36,627 anAnimationDesc.anAnimation [@raise_frommelee_crouch_seq] alignment [ 8A 0F 00 ]
	36,628 - 36,712 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	36,713 - 36,716 anAnimationDesc.anAnimation [@raise_frommelee_sliding_seq] (unused empty data structure at the end of the list)
	36,717 - 36,719 anAnimationDesc.anAnimation [@raise_frommelee_sliding_seq] alignment [ 8A 0F 00 ]
	36,720 - 36,803 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	36,804 - 36,815 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	36,816 - 36,819 anAnimationDesc.anAnimation [@lower_seq] (unused empty data structure at the end of the list)
	36,820 - 36,896 [ERROR] Unread bytes (non-zero) [ 0B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 AC 73 0C 00 00 ... ]
	36,897 - 36,900 anAnimationDesc.anAnimation [@lower_onehanded_seq] (unused empty data structure at the end of the list)
	36,901 - 36,903 anAnimationDesc.anAnimation [@lower_onehanded_seq] alignment [ 89 0F 00 ]
	36,904 - 36,988 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	36,989 - 36,992 anAnimationDesc.anAnimation [@sprint_seq] (unused empty data structure at the end of the list)
	36,993 - 36,995 anAnimationDesc.anAnimation [@sprint_seq] alignment [ 89 0F 00 ]
	36,996 - 37,079 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	37,080 - 37,115 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	37,116 - 37,121 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 ]
	37,122 - 37,123 anAnimation.thePosV.theAnimZValues (accumulatedTotal = 0)
	37,124 - 37,127 anAnimationDesc.anAnimation [@sprintraise_seq] (unused empty data structure at the end of the list)
	37,128 - 37,172 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	37,173 - 37,176 anAnimationDesc.anAnimation [@sprintraise_seq_regrip] (unused empty data structure at the end of the list)
	37,177 - 37,179 anAnimationDesc.anAnimation [@sprintraise_seq_regrip] alignment [ 88 0F 00 ]
	37,180 - 37,264 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	37,265 - 37,268 anAnimationDesc.anAnimation [@sprintraise_seq_air] (unused empty data structure at the end of the list)
	37,269 - 37,271 anAnimationDesc.anAnimation [@sprintraise_seq_air] alignment [ 88 0F 00 ]
	37,272 - 37,355 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 16 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	37,356 - 37,385 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	37,386 - 37,389 anAnimationDesc.anAnimation [@sprintdraw_seq] (unused empty data structure at the end of the list)
	37,390 - 37,391 anAnimationDesc.anAnimation [@sprintdraw_seq] alignment [ 0C 00 ]
	37,392 - 37,448 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	37,449 - 37,452 anAnimationDesc.anAnimation [@sprintholster_seq] (unused empty data structure at the end of the list)
	37,453 - 37,455 anAnimationDesc.anAnimation [@sprintholster_seq] alignment [ 88 0F 00 ]
	37,456 - 37,539 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	37,540 - 37,569 anAnimationDesc.anAnimation (frameCount = 21; sectionFrameCount = 21)
	37,570 - 37,573 anAnimationDesc.anAnimation [@sprint_onehanded_seq] (unused empty data structure at the end of the list)
	37,574 - 37,575 anAnimationDesc.anAnimation [@sprint_onehanded_seq] alignment [ 0C 00 ]
	37,576 - 37,631 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	37,632 - 37,661 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	37,662 - 37,665 anAnimationDesc.anAnimation [@sprintraise_onehanded_seq] (unused empty data structure at the end of the list)
	37,666 - 37,667 anAnimationDesc.anAnimation [@sprintraise_onehanded_seq] alignment [ 0C 00 ]
	37,668 - 37,724 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	37,725 - 37,728 anAnimationDesc.anAnimation [@sprintdraw_onehanded_seq] (unused empty data structure at the end of the list)
	37,729 - 37,731 anAnimationDesc.anAnimation [@sprintdraw_onehanded_seq] alignment [ 87 0F 00 ]
	37,732 - 37,815 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	37,816 - 37,839 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	37,839 - 37,840 anAnimation.theRotV.theAnimZValues (accumulatedTotal = 0)
	37,841 - 37,844 anAnimationDesc.anAnimation [@sprintholster_onehanded_seq] (unused empty data structure at the end of the list)
	37,845 - 37,847 anAnimationDesc.anAnimation [@sprintholster_onehanded_seq] alignment [ 00 00 00 ]
	37,848 - 37,908 [ERROR] Unread bytes (non-zero) [ 08 06 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	37,909 - 37,912 anAnimationDesc.anAnimation [sprintraise_onehanded_slide_anim] (unused empty data structure at the end of the list)
	37,913 - 37,915 anAnimationDesc.anAnimation [sprintraise_onehanded_slide_anim] alignment [ 86 0F 00 ]
	37,916 - 38,000 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0E 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	38,001 - 38,004 anAnimationDesc.anAnimation [optic_anim_layer] (unused empty data structure at the end of the list)
	38,005 - 38,007 anAnimationDesc.anAnimation [optic_anim_layer] alignment [ 86 0F 00 ]
	38,008 - 38,091 [ERROR] Unread bytes (non-zero) [ 00 00 20 42 05 00 00 00 27 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	38,092 - 38,121 anAnimationDesc.anAnimation (frameCount = 1; sectionFrameCount = 1)
	38,122 - 38,125 anAnimationDesc.anAnimation [optic_anim_layer_ads] (unused empty data structure at the end of the list)
	38,126 - 38,127 anAnimationDesc.anAnimation [optic_anim_layer_ads] alignment [ 0D 00 ]
	38,128 - 46,057 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	46,058 - 46,059 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0)
	46,060 - 46,241 [ERROR] Unread bytes (non-zero) [ 26 0A 00 00 18 00 32 00 4C 00 00 00 73 C5 B0 8B 21 80 00 3C 00 ... ]
	46,242 - 46,243 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0)
	46,244 - 47,069 [ERROR] Unread bytes (non-zero) [ 36 00 00 3C 00 3C 00 3C 4A 00 00 00 01 0C 60 FF 0C 0C FF B6 FE ... ]
	47,070 - 47,071 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0)
	47,072 - 47,345 [ERROR] Unread bytes (non-zero) [ 00 3C 00 3C 00 3C 20 00 00 00 00 00 00 00 3C 0E 00 00 00 00 10 ... ]
	47,346 - 47,379 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 128)
	47,380 - 48,081 [ERROR] Unread bytes (non-zero) [ 1C 00 00 00 54 CC 20 80 00 00 00 3C 00 3C 00 3C 2E 00 00 00 01 ... ]
	48,082 - 48,459 [ERROR] [End offset is incorrect] anAnimation.thePosV.theAnimXValues (accumulatedTotal = 226)
	48,358 - 48,365 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 16)
	48,366 - 964,631 [ERROR] Unread bytes (non-zero) [ 10 10 8F 97 3D 97 36 96 59 94 5C 91 E9 8C 61 85 A6 85 D6 90 A2 ... ]
	964,632 - 990,615 theMdlFileData.theSequenceDescs 112
	990,616 - 991,007 [ref] aSeqDesc.theBoneWeights 98
	991,008 - 991,009 [ref] aSeqDesc.theAnimDescIndexes 1
	991,010 - 991,011 [ref] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	991,012 - 991,013 [loop_layer] aSeqDesc.theAnimDescIndexes 1
	991,014 - 991,015 [loop_layer] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	991,016 - 991,017 [fire_layer] aSeqDesc.theAnimDescIndexes 1
	991,018 - 991,019 [fire_layer] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	991,020 - 991,035 [walk_seq] aSeqDesc.thePoseKeys 4
	991,036 - 991,043 [walk_seq] aSeqDesc.theAnimDescIndexes 4
	991,044 - 991,059 [walk_seq_nocam] aSeqDesc.thePoseKeys 4
	991,060 - 991,067 [walk_seq_nocam] aSeqDesc.theAnimDescIndexes 4
	991,068 - 991,079 [cooldown_seq] aSeqDesc.thePoseKeys 3
	991,080 - 991,399 [cooldown_seq] aSeqDesc.theEvents 4
	991,400 - 991,423 [cooldown_seq] aSeqDesc.theAutoLayers 1
	991,424 - 991,427 [cooldown_seq] aSeqDesc.theAnimDescIndexes 2
	991,428 - 991,439 [cooldown_seq_regrip] aSeqDesc.thePoseKeys 3
	991,440 - 991,759 [cooldown_seq_regrip] aSeqDesc.theEvents 4
	991,760 - 991,783 [cooldown_seq_regrip] aSeqDesc.theAutoLayers 1
	991,784 - 991,787 [cooldown_seq_regrip] aSeqDesc.theAnimDescIndexes 2
	991,788 - 991,799 [cooldown_onehanded_seq] aSeqDesc.thePoseKeys 3
	991,800 - 992,119 [cooldown_onehanded_seq] aSeqDesc.theEvents 4
	992,120 - 992,143 [cooldown_onehanded_seq] aSeqDesc.theAutoLayers 1
	992,144 - 992,147 [cooldown_onehanded_seq] aSeqDesc.theAnimDescIndexes 2
	992,148 - 992,159 [cooldown_onehanded_slide_manual_seq] aSeqDesc.thePoseKeys 3
	992,160 - 992,479 [cooldown_onehanded_slide_manual_seq] aSeqDesc.theEvents 4
	992,480 - 992,503 [cooldown_onehanded_slide_manual_seq] aSeqDesc.theAutoLayers 1
	992,504 - 992,507 [cooldown_onehanded_slide_manual_seq] aSeqDesc.theAnimDescIndexes 2
	992,508 - 992,511 [cooldown_onehanded_slide_manual_seq] aSeqDesc.theActivityModifiers 1
	992,512 - 992,515 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	992,516 - 992,527 [cooldown_onehanded_crouch_manual_seq] aSeqDesc.thePoseKeys 3
	992,528 - 992,847 [cooldown_onehanded_crouch_manual_seq] aSeqDesc.theEvents 4
	992,848 - 992,871 [cooldown_onehanded_crouch_manual_seq] aSeqDesc.theAutoLayers 1
	992,872 - 992,875 [cooldown_onehanded_crouch_manual_seq] aSeqDesc.theAnimDescIndexes 2
	992,876 - 992,879 [cooldown_onehanded_crouch_manual_seq] aSeqDesc.theActivityModifiers 1
	992,880 - 992,883 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	992,884 - 992,895 [attack_seq_01] aSeqDesc.thePoseKeys 3
	992,896 - 993,135 [attack_seq_01] aSeqDesc.theEvents 3
	993,136 - 993,159 [attack_seq_01] aSeqDesc.theAutoLayers 1
	993,160 - 993,163 [attack_seq_01] aSeqDesc.theAnimDescIndexes 2
	993,164 - 993,175 [attack_seq_02] aSeqDesc.thePoseKeys 3
	993,176 - 993,415 [attack_seq_02] aSeqDesc.theEvents 3
	993,416 - 993,439 [attack_seq_02] aSeqDesc.theAutoLayers 1
	993,440 - 993,443 [attack_seq_02] aSeqDesc.theAnimDescIndexes 2
	993,444 - 995,203 [reload_empty_seq] aSeqDesc.theEvents 22
	995,204 - 995,227 [reload_empty_seq] aSeqDesc.theAutoLayers 1
	995,228 - 995,229 [reload_empty_seq] aSeqDesc.theAnimDescIndexes 1
	995,230 - 995,231 [reload_empty_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	995,232 - 996,431 [reload_empty_late1_seq] aSeqDesc.theEvents 15
	996,432 - 996,455 [reload_empty_late1_seq] aSeqDesc.theAutoLayers 1
	996,456 - 996,457 [reload_empty_late1_seq] aSeqDesc.theAnimDescIndexes 1
	996,458 - 996,459 [reload_empty_late1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	996,460 - 997,419 [reload_empty_late2_seq] aSeqDesc.theEvents 12
	997,420 - 997,443 [reload_empty_late2_seq] aSeqDesc.theAutoLayers 1
	997,444 - 997,445 [reload_empty_late2_seq] aSeqDesc.theAnimDescIndexes 1
	997,446 - 997,447 [reload_empty_late2_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	997,448 - 998,087 [reload_empty_late3_seq] aSeqDesc.theEvents 8
	998,088 - 998,111 [reload_empty_late3_seq] aSeqDesc.theAutoLayers 1
	998,112 - 998,113 [reload_empty_late3_seq] aSeqDesc.theAnimDescIndexes 1
	998,114 - 998,115 [reload_empty_late3_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	998,116 - 998,515 [reload_empty_late4_seq] aSeqDesc.theEvents 5
	998,516 - 998,539 [reload_empty_late4_seq] aSeqDesc.theAutoLayers 1
	998,540 - 998,541 [reload_empty_late4_seq] aSeqDesc.theAnimDescIndexes 1
	998,542 - 998,543 [reload_empty_late4_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	998,544 - 1,000,303 [reload_empty_onehanded_seq] aSeqDesc.theEvents 22
	1,000,304 - 1,000,327 [reload_empty_onehanded_seq] aSeqDesc.theAutoLayers 1
	1,000,328 - 1,000,329 [reload_empty_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	1,000,330 - 1,000,331 [reload_empty_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,000,332 - 1,001,531 [reload_empty_onehanded_late1_seq] aSeqDesc.theEvents 15
	1,001,532 - 1,001,555 [reload_empty_onehanded_late1_seq] aSeqDesc.theAutoLayers 1
	1,001,556 - 1,001,557 [reload_empty_onehanded_late1_seq] aSeqDesc.theAnimDescIndexes 1
	1,001,558 - 1,001,559 [reload_empty_onehanded_late1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,001,560 - 1,002,519 [reload_empty_onehanded_late2_seq] aSeqDesc.theEvents 12
	1,002,520 - 1,002,543 [reload_empty_onehanded_late2_seq] aSeqDesc.theAutoLayers 1
	1,002,544 - 1,002,545 [reload_empty_onehanded_late2_seq] aSeqDesc.theAnimDescIndexes 1
	1,002,546 - 1,002,547 [reload_empty_onehanded_late2_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,002,548 - 1,003,187 [reload_empty_onehanded_late3_seq] aSeqDesc.theEvents 8
	1,003,188 - 1,003,211 [reload_empty_onehanded_late3_seq] aSeqDesc.theAutoLayers 1
	1,003,212 - 1,003,213 [reload_empty_onehanded_late3_seq] aSeqDesc.theAnimDescIndexes 1
	1,003,214 - 1,003,215 [reload_empty_onehanded_late3_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,003,216 - 1,003,615 [reload_empty_onehanded_late4_seq] aSeqDesc.theEvents 5
	1,003,616 - 1,003,639 [reload_empty_onehanded_late4_seq] aSeqDesc.theAutoLayers 1
	1,003,640 - 1,003,641 [reload_empty_onehanded_late4_seq] aSeqDesc.theAnimDescIndexes 1
	1,003,642 - 1,003,643 [reload_empty_onehanded_late4_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,003,644 - 1,004,763 [reload_empty_alt1_seq] aSeqDesc.theEvents 14
	1,004,764 - 1,004,787 [reload_empty_alt1_seq] aSeqDesc.theAutoLayers 1
	1,004,788 - 1,004,789 [reload_empty_alt1_seq] aSeqDesc.theAnimDescIndexes 1
	1,004,790 - 1,004,791 [reload_empty_alt1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,004,792 - 1,005,431 [reload_empty_late1_alt1_seq] aSeqDesc.theEvents 8
	1,005,432 - 1,005,455 [reload_empty_late1_alt1_seq] aSeqDesc.theAutoLayers 1
	1,005,456 - 1,005,457 [reload_empty_late1_alt1_seq] aSeqDesc.theAnimDescIndexes 1
	1,005,458 - 1,005,459 [reload_empty_late1_alt1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,005,460 - 1,005,939 [reload_empty_late2_alt1_seq] aSeqDesc.theEvents 6
	1,005,940 - 1,005,963 [reload_empty_late2_alt1_seq] aSeqDesc.theAutoLayers 1
	1,005,964 - 1,005,965 [reload_empty_late2_alt1_seq] aSeqDesc.theAnimDescIndexes 1
	1,005,966 - 1,005,967 [reload_empty_late2_alt1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,005,968 - 1,007,087 [reload_onehanded_alt1_anim] aSeqDesc.theEvents 14
	1,007,088 - 1,007,111 [reload_onehanded_alt1_anim] aSeqDesc.theAutoLayers 1
	1,007,112 - 1,007,113 [reload_onehanded_alt1_anim] aSeqDesc.theAnimDescIndexes 1
	1,007,114 - 1,007,115 [reload_onehanded_alt1_anim] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,007,116 - 1,007,675 [reload_onehanded_late1_alt1_seq] aSeqDesc.theEvents 7
	1,007,676 - 1,007,699 [reload_onehanded_late1_alt1_seq] aSeqDesc.theAutoLayers 1
	1,007,700 - 1,007,701 [reload_onehanded_late1_alt1_seq] aSeqDesc.theAnimDescIndexes 1
	1,007,702 - 1,007,703 [reload_onehanded_late1_alt1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,007,704 - 1,008,103 [reload_onehanded_late2_alt1_seq] aSeqDesc.theEvents 5
	1,008,104 - 1,008,127 [reload_onehanded_late2_alt1_seq] aSeqDesc.theAutoLayers 1
	1,008,128 - 1,008,129 [reload_onehanded_late2_alt1_seq] aSeqDesc.theAnimDescIndexes 1
	1,008,130 - 1,008,131 [reload_onehanded_late2_alt1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,008,132 - 1,009,491 [reload_empty_crouch_seq] aSeqDesc.theEvents 17
	1,009,492 - 1,009,515 [reload_empty_crouch_seq] aSeqDesc.theAutoLayers 1
	1,009,516 - 1,009,517 [reload_empty_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	1,009,518 - 1,009,519 [reload_empty_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,009,520 - 1,009,523 [reload_empty_crouch_seq] aSeqDesc.theActivityModifiers 1
	1,009,524 - 1,009,527 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	1,009,528 - 1,010,327 [reload_empty_late1_crouch_seq] aSeqDesc.theEvents 10
	1,010,328 - 1,010,351 [reload_empty_late1_crouch_seq] aSeqDesc.theAutoLayers 1
	1,010,352 - 1,010,353 [reload_empty_late1_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	1,010,354 - 1,010,355 [reload_empty_late1_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,010,356 - 1,010,359 [reload_empty_late1_crouch_seq] aSeqDesc.theActivityModifiers 1
	1,010,360 - 1,010,363 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	1,010,364 - 1,011,003 [reload_empty_late2_crouch_seq] aSeqDesc.theEvents 8
	1,011,004 - 1,011,027 [reload_empty_late2_crouch_seq] aSeqDesc.theAutoLayers 1
	1,011,028 - 1,011,029 [reload_empty_late2_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	1,011,030 - 1,011,031 [reload_empty_late2_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,011,032 - 1,011,035 [reload_empty_late2_crouch_seq] aSeqDesc.theActivityModifiers 1
	1,011,036 - 1,011,039 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	1,011,040 - 1,011,439 [reload_empty_late3_crouch_seq] aSeqDesc.theEvents 5
	1,011,440 - 1,011,463 [reload_empty_late3_crouch_seq] aSeqDesc.theAutoLayers 1
	1,011,464 - 1,011,465 [reload_empty_late3_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	1,011,466 - 1,011,467 [reload_empty_late3_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,011,468 - 1,011,471 [reload_empty_late3_crouch_seq] aSeqDesc.theActivityModifiers 1
	1,011,472 - 1,011,475 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	1,011,476 - 1,011,715 [reload_empty_late4_crouch_seq] aSeqDesc.theEvents 3
	1,011,716 - 1,011,739 [reload_empty_late4_crouch_seq] aSeqDesc.theAutoLayers 1
	1,011,740 - 1,011,741 [reload_empty_late4_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	1,011,742 - 1,011,743 [reload_empty_late4_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,011,744 - 1,011,747 [reload_empty_late4_crouch_seq] aSeqDesc.theActivityModifiers 1
	1,011,748 - 1,011,751 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	1,011,752 - 1,013,111 [reload_empty_onehanded_crohch_seq] aSeqDesc.theEvents 17
	1,013,112 - 1,013,113 [reload_empty_onehanded_crohch_seq] aSeqDesc.theAnimDescIndexes 1
	1,013,114 - 1,013,115 [reload_empty_onehanded_crohch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,013,116 - 1,013,119 [reload_empty_onehanded_crohch_seq] aSeqDesc.theActivityModifiers 1
	1,013,120 - 1,013,123 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	1,013,124 - 1,014,003 [reload_empty_onehanded_late1_crouch_seq] aSeqDesc.theEvents 11
	1,014,004 - 1,014,005 [reload_empty_onehanded_late1_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	1,014,006 - 1,014,007 [reload_empty_onehanded_late1_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,014,008 - 1,014,011 [reload_empty_onehanded_late1_crouch_seq] aSeqDesc.theActivityModifiers 1
	1,014,012 - 1,014,015 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	1,014,016 - 1,014,735 [reload_empty_onehanded_late2_crouch_seq] aSeqDesc.theEvents 9
	1,014,736 - 1,014,737 [reload_empty_onehanded_late2_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	1,014,738 - 1,014,739 [reload_empty_onehanded_late2_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,014,740 - 1,014,743 [reload_empty_onehanded_late2_crouch_seq] aSeqDesc.theActivityModifiers 1
	1,014,744 - 1,014,747 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	1,014,748 - 1,015,227 [reload_empty_onehanded_late3_crouch_seq] aSeqDesc.theEvents 6
	1,015,228 - 1,015,229 [reload_empty_onehanded_late3_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	1,015,230 - 1,015,231 [reload_empty_onehanded_late3_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,015,232 - 1,015,235 [reload_empty_onehanded_late3_crouch_seq] aSeqDesc.theActivityModifiers 1
	1,015,236 - 1,015,239 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	1,015,240 - 1,015,559 [reload_empty_onehanded_late4_crouch_seq] aSeqDesc.theEvents 4
	1,015,560 - 1,015,561 [reload_empty_onehanded_late4_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	1,015,562 - 1,015,563 [reload_empty_onehanded_late4_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,015,564 - 1,015,567 [reload_empty_onehanded_late4_crouch_seq] aSeqDesc.theActivityModifiers 1
	1,015,568 - 1,015,571 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	1,015,572 - 1,016,691 [reload_empty_alt1_crouch_seq] aSeqDesc.theEvents 14
	1,016,692 - 1,016,715 [reload_empty_alt1_crouch_seq] aSeqDesc.theAutoLayers 1
	1,016,716 - 1,016,717 [reload_empty_alt1_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	1,016,718 - 1,016,719 [reload_empty_alt1_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,016,720 - 1,016,723 [reload_empty_alt1_crouch_seq] aSeqDesc.theActivityModifiers 1
	1,016,724 - 1,016,727 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	1,016,728 - 1,017,367 [reload_empty_late1_alt1_crouch_seq] aSeqDesc.theEvents 8
	1,017,368 - 1,017,391 [reload_empty_late1_alt1_crouch_seq] aSeqDesc.theAutoLayers 1
	1,017,392 - 1,017,393 [reload_empty_late1_alt1_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	1,017,394 - 1,017,395 [reload_empty_late1_alt1_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,017,396 - 1,017,399 [reload_empty_late1_alt1_crouch_seq] aSeqDesc.theActivityModifiers 1
	1,017,400 - 1,017,403 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	1,017,404 - 1,017,883 [reload_empty_late2_alt1_crouch_seq] aSeqDesc.theEvents 6
	1,017,884 - 1,017,907 [reload_empty_late2_alt1_crouch_seq] aSeqDesc.theAutoLayers 1
	1,017,908 - 1,017,909 [reload_empty_late2_alt1_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	1,017,910 - 1,017,911 [reload_empty_late2_alt1_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,017,912 - 1,017,915 [reload_empty_late2_alt1_crouch_seq] aSeqDesc.theActivityModifiers 1
	1,017,916 - 1,017,919 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	1,017,920 - 1,019,039 [reload_onehanded_alt1_crouch_anim] aSeqDesc.theEvents 14
	1,019,040 - 1,019,063 [reload_onehanded_alt1_crouch_anim] aSeqDesc.theAutoLayers 1
	1,019,064 - 1,019,065 [reload_onehanded_alt1_crouch_anim] aSeqDesc.theAnimDescIndexes 1
	1,019,066 - 1,019,067 [reload_onehanded_alt1_crouch_anim] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,019,068 - 1,019,071 [reload_onehanded_alt1_crouch_anim] aSeqDesc.theActivityModifiers 1
	1,019,072 - 1,019,075 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	1,019,076 - 1,019,635 [reload_onehanded_late1_alt1_crouch_seq] aSeqDesc.theEvents 7
	1,019,636 - 1,019,659 [reload_onehanded_late1_alt1_crouch_seq] aSeqDesc.theAutoLayers 1
	1,019,660 - 1,019,661 [reload_onehanded_late1_alt1_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	1,019,662 - 1,019,663 [reload_onehanded_late1_alt1_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,019,664 - 1,019,667 [reload_onehanded_late1_alt1_crouch_seq] aSeqDesc.theActivityModifiers 1
	1,019,668 - 1,019,671 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	1,019,672 - 1,020,071 [reload_onehanded_late2_alt1_crouch_seq] aSeqDesc.theEvents 5
	1,020,072 - 1,020,095 [reload_onehanded_late2_alt1_crouch_seq] aSeqDesc.theAutoLayers 1
	1,020,096 - 1,020,097 [reload_onehanded_late2_alt1_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	1,020,098 - 1,020,099 [reload_onehanded_late2_alt1_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,020,100 - 1,020,103 [reload_onehanded_late2_alt1_crouch_seq] aSeqDesc.theActivityModifiers 1
	1,020,104 - 1,020,107 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	1,020,108 - 1,020,267 [draw_seq] aSeqDesc.theEvents 2
	1,020,268 - 1,020,291 [draw_seq] aSeqDesc.theAutoLayers 1
	1,020,292 - 1,020,293 [draw_seq] aSeqDesc.theAnimDescIndexes 1
	1,020,294 - 1,020,295 [draw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,020,296 - 1,020,455 [drawfirst_onehanded_seq] aSeqDesc.theEvents 2
	1,020,456 - 1,020,479 [drawfirst_onehanded_seq] aSeqDesc.theAutoLayers 1
	1,020,480 - 1,020,481 [drawfirst_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	1,020,482 - 1,020,483 [drawfirst_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,020,484 - 1,020,643 [draw_onehanded_seq] aSeqDesc.theEvents 2
	1,020,644 - 1,020,667 [draw_onehanded_seq] aSeqDesc.theAutoLayers 1
	1,020,668 - 1,020,669 [draw_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	1,020,670 - 1,020,671 [draw_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,020,672 - 1,020,831 [draw_crouch_seq] aSeqDesc.theEvents 2
	1,020,832 - 1,020,855 [draw_crouch_seq] aSeqDesc.theAutoLayers 1
	1,020,856 - 1,020,857 [draw_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	1,020,858 - 1,020,859 [draw_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,020,860 - 1,020,863 [draw_crouch_seq] aSeqDesc.theActivityModifiers 1
	1,020,864 - 1,020,867 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	1,020,868 - 1,021,027 [draw_onehanded_crouch_seq] aSeqDesc.theEvents 2
	1,021,028 - 1,021,051 [draw_onehanded_crouch_seq] aSeqDesc.theAutoLayers 1
	1,021,052 - 1,021,053 [draw_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	1,021,054 - 1,021,055 [draw_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,021,056 - 1,021,059 [draw_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1
	1,021,060 - 1,021,063 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	1,021,064 - 1,021,143 [holster_seq] aSeqDesc.theEvents 1
	1,021,144 - 1,021,167 [holster_seq] aSeqDesc.theAutoLayers 1
	1,021,168 - 1,021,169 [holster_seq] aSeqDesc.theAnimDescIndexes 1
	1,021,170 - 1,021,171 [holster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,021,172 - 1,021,251 [holster_onehanded_seq] aSeqDesc.theEvents 1
	1,021,252 - 1,021,275 [holster_onehanded_seq] aSeqDesc.theAutoLayers 1
	1,021,276 - 1,021,277 [holster_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	1,021,278 - 1,021,279 [holster_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,021,280 - 1,021,439 [raise_seq] aSeqDesc.theEvents 2
	1,021,440 - 1,021,463 [raise_seq] aSeqDesc.theAutoLayers 1
	1,021,464 - 1,021,465 [raise_seq] aSeqDesc.theAnimDescIndexes 1
	1,021,466 - 1,021,467 [raise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,021,468 - 1,021,627 [raise_onehanded_seq] aSeqDesc.theEvents 2
	1,021,628 - 1,021,651 [raise_onehanded_seq] aSeqDesc.theAutoLayers 1
	1,021,652 - 1,021,653 [raise_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	1,021,654 - 1,021,655 [raise_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,021,656 - 1,021,815 [raise_frommelee_seq] aSeqDesc.theEvents 2
	1,021,816 - 1,021,839 [raise_frommelee_seq] aSeqDesc.theAutoLayers 1
	1,021,840 - 1,021,841 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes 1
	1,021,842 - 1,021,843 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,021,844 - 1,022,003 [raise_crouch_seq] aSeqDesc.theEvents 2
	1,022,004 - 1,022,027 [raise_crouch_seq] aSeqDesc.theAutoLayers 1
	1,022,028 - 1,022,029 [raise_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	1,022,030 - 1,022,031 [raise_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,022,032 - 1,022,035 [raise_crouch_seq] aSeqDesc.theActivityModifiers 1
	1,022,036 - 1,022,039 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	1,022,040 - 1,022,199 [raise_onehanded_crouch_seq] aSeqDesc.theEvents 2
	1,022,200 - 1,022,223 [raise_onehanded_crouch_seq] aSeqDesc.theAutoLayers 1
	1,022,224 - 1,022,225 [raise_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	1,022,226 - 1,022,227 [raise_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,022,228 - 1,022,231 [raise_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1
	1,022,232 - 1,022,235 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	1,022,236 - 1,022,395 [raise_frommelee_crouch_seq] aSeqDesc.theEvents 2
	1,022,396 - 1,022,419 [raise_frommelee_crouch_seq] aSeqDesc.theAutoLayers 1
	1,022,420 - 1,022,421 [raise_frommelee_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	1,022,422 - 1,022,423 [raise_frommelee_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,022,424 - 1,022,427 [raise_frommelee_crouch_seq] aSeqDesc.theActivityModifiers 1
	1,022,428 - 1,022,431 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	1,022,432 - 1,022,591 [raise_frommelee_sliding_seq] aSeqDesc.theEvents 2
	1,022,592 - 1,022,615 [raise_frommelee_sliding_seq] aSeqDesc.theAutoLayers 1
	1,022,616 - 1,022,617 [raise_frommelee_sliding_seq] aSeqDesc.theAnimDescIndexes 1
	1,022,618 - 1,022,619 [raise_frommelee_sliding_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,022,620 - 1,022,623 [raise_frommelee_sliding_seq] aSeqDesc.theActivityModifiers 1
	1,022,624 - 1,022,627 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	1,022,628 - 1,022,707 [lower_seq] aSeqDesc.theEvents 1
	1,022,708 - 1,022,731 [lower_seq] aSeqDesc.theAutoLayers 1
	1,022,732 - 1,022,733 [lower_seq] aSeqDesc.theAnimDescIndexes 1
	1,022,734 - 1,022,735 [lower_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,022,736 - 1,022,815 [lower_onehanded_seq] aSeqDesc.theEvents 1
	1,022,816 - 1,022,839 [lower_onehanded_seq] aSeqDesc.theAutoLayers 1
	1,022,840 - 1,022,841 [lower_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	1,022,842 - 1,022,843 [lower_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,022,844 - 1,022,845 [sprint_seq] aSeqDesc.theAnimDescIndexes 1
	1,022,846 - 1,022,847 [sprint_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,022,848 - 1,023,007 [sprintraise_seq] aSeqDesc.theEvents 2
	1,023,008 - 1,023,031 [sprintraise_seq] aSeqDesc.theAutoLayers 1
	1,023,032 - 1,023,033 [sprintraise_seq] aSeqDesc.theAnimDescIndexes 1
	1,023,034 - 1,023,035 [sprintraise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,023,036 - 1,023,195 [sprintraise_seq_regrip] aSeqDesc.theEvents 2
	1,023,196 - 1,023,219 [sprintraise_seq_regrip] aSeqDesc.theAutoLayers 1
	1,023,220 - 1,023,221 [sprintraise_seq_regrip] aSeqDesc.theAnimDescIndexes 1
	1,023,222 - 1,023,223 [sprintraise_seq_regrip] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,023,224 - 1,023,383 [sprintraise_seq_air] aSeqDesc.theEvents 2
	1,023,384 - 1,023,385 [sprintraise_seq_air] aSeqDesc.theAnimDescIndexes 1
	1,023,386 - 1,023,387 [sprintraise_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,023,388 - 1,023,391 [sprintraise_seq_air] aSeqDesc.theActivityModifiers 1
	1,023,392 - 1,023,395 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	1,023,396 - 1,023,475 [sprintdraw_seq] aSeqDesc.theEvents 1
	1,023,476 - 1,023,477 [sprintdraw_seq] aSeqDesc.theAnimDescIndexes 1
	1,023,478 - 1,023,479 [sprintdraw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,023,480 - 1,023,559 [sprintholster_seq] aSeqDesc.theEvents 1
	1,023,560 - 1,023,561 [sprintholster_seq] aSeqDesc.theAnimDescIndexes 1
	1,023,562 - 1,023,563 [sprintholster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,023,564 - 1,023,565 [sprint_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	1,023,566 - 1,023,567 [sprint_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,023,568 - 1,023,727 [sprintraise_onehanded_seq] aSeqDesc.theEvents 2
	1,023,728 - 1,023,729 [sprintraise_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	1,023,730 - 1,023,731 [sprintraise_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,023,732 - 1,023,811 [sprintdraw_onehanded_seq] aSeqDesc.theEvents 1
	1,023,812 - 1,023,813 [sprintdraw_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	1,023,814 - 1,023,815 [sprintdraw_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,023,816 - 1,023,895 [sprintholster_onehanded_seq] aSeqDesc.theEvents 1
	1,023,896 - 1,023,897 [sprintholster_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	1,023,898 - 1,023,899 [sprintholster_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,023,900 - 1,024,059 [sprintraise_onehanded_seq_slide] aSeqDesc.theEvents 2
	1,024,060 - 1,024,061 [sprintraise_onehanded_seq_slide] aSeqDesc.theAnimDescIndexes 1
	1,024,062 - 1,024,063 [sprintraise_onehanded_seq_slide] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,024,064 - 1,024,067 [sprintraise_onehanded_seq_slide] aSeqDesc.theActivityModifiers 1
	1,024,068 - 1,024,071 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	1,024,072 - 1,024,073 [ads_in_seq] aSeqDesc.theAnimDescIndexes 1
	1,024,074 - 1,024,075 [ads_in_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,024,076 - 1,024,077 [ads_in_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	1,024,078 - 1,024,079 [ads_in_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,024,080 - 1,024,083 [ads_in_crouch_seq] aSeqDesc.theActivityModifiers 1
	1,024,084 - 1,024,087 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	1,024,088 - 1,024,089 [ads_in_seq_air] aSeqDesc.theAnimDescIndexes 1
	1,024,090 - 1,024,091 [ads_in_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,024,092 - 1,024,095 [ads_in_seq_air] aSeqDesc.theActivityModifiers 1
	1,024,096 - 1,024,099 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	1,024,100 - 1,024,123 [ads_out_seq] aSeqDesc.theAutoLayers 1
	1,024,124 - 1,024,125 [ads_out_seq] aSeqDesc.theAnimDescIndexes 1
	1,024,126 - 1,024,127 [ads_out_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,024,128 - 1,024,129 [ads_out_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	1,024,130 - 1,024,131 [ads_out_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,024,132 - 1,024,135 [ads_out_crouch_seq] aSeqDesc.theActivityModifiers 1
	1,024,136 - 1,024,139 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	1,024,140 - 1,024,141 [ads_out_seq_air] aSeqDesc.theAnimDescIndexes 1
	1,024,142 - 1,024,143 [ads_out_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,024,144 - 1,024,151 [ads_out_seq_air] aSeqDesc.theActivityModifiers 2
	1,024,152 - 1,024,159 [ERROR] Unread bytes (non-zero) [ E5 7B 00 00 01 00 00 00 ]
	1,024,160 - 1,024,161 [ads_in_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	1,024,162 - 1,024,163 [ads_in_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,024,164 - 1,024,165 [ads_in_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes 1
	1,024,166 - 1,024,167 [ads_in_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,024,168 - 1,024,171 [ads_in_onehanded_seq_sliding] aSeqDesc.theActivityModifiers 1
	1,024,172 - 1,024,175 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	1,024,176 - 1,024,177 [ads_in_onehanded_seq_air] aSeqDesc.theAnimDescIndexes 1
	1,024,178 - 1,024,179 [ads_in_onehanded_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,024,180 - 1,024,183 [ads_in_onehanded_seq_air] aSeqDesc.theActivityModifiers 1
	1,024,184 - 1,024,187 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	1,024,188 - 1,024,211 [ads_out_onehanded_seq] aSeqDesc.theAutoLayers 1
	1,024,212 - 1,024,213 [ads_out_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	1,024,214 - 1,024,215 [ads_out_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,024,216 - 1,024,217 [ads_out_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes 1
	1,024,218 - 1,024,219 [ads_out_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,024,220 - 1,024,227 [ads_out_onehanded_seq_sliding] aSeqDesc.theActivityModifiers 2
	1,024,228 - 1,024,235 [ERROR] Unread bytes (non-zero) [ 55 87 00 00 01 00 00 00 ]
	1,024,236 - 1,024,237 [ads_out_onehanded_seq_wallrun] aSeqDesc.theAnimDescIndexes 1
	1,024,238 - 1,024,239 [ads_out_onehanded_seq_wallrun] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,024,240 - 1,024,247 [ads_out_onehanded_seq_wallrun] aSeqDesc.theActivityModifiers 2
	1,024,248 - 1,024,255 [ERROR] Unread bytes (non-zero) [ 58 7B 00 00 01 00 00 00 ]
	1,024,256 - 1,024,267 [run_layer] aSeqDesc.thePoseKeys 3
	1,024,268 - 1,024,271 [run_layer] aSeqDesc.theAnimDescIndexes 2
	1,024,272 - 1,024,273 [run_layer_reload] aSeqDesc.theAnimDescIndexes 1
	1,024,274 - 1,024,275 [run_layer_reload] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,024,276 - 1,024,287 [optic_layer] aSeqDesc.thePoseKeys 3
	1,024,288 - 1,024,679 [optic_layer] aSeqDesc.theBoneWeights 98
	1,024,680 - 1,024,683 [optic_layer] aSeqDesc.theAnimDescIndexes 2
	1,024,684 - 1,025,075 [wind_loop_layer] aSeqDesc.theBoneWeights 98
	1,025,076 - 1,025,077 [wind_loop_layer] aSeqDesc.theAnimDescIndexes 1
	1,025,078 - 1,025,079 [wind_loop_layer] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,025,080 - 1,025,081 [wind_loop_ads_layer] aSeqDesc.theAnimDescIndexes 1
	1,025,082 - 1,025,083 [wind_loop_ads_layer] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,025,084 - 1,025,095 [idle_seq_autoplay] aSeqDesc.thePoseKeys 3
	1,025,096 - 1,025,099 [idle_seq_autoplay] aSeqDesc.theAnimDescIndexes 2
	1,025,100 - 1,025,111 [idle_seq] aSeqDesc.thePoseKeys 3
	1,025,112 - 1,025,503 [idle_seq] aSeqDesc.theBoneWeights 98
	1,025,504 - 1,025,507 [idle_seq] aSeqDesc.theAnimDescIndexes 2
	1,025,508 - 1,025,519 [idle_seq_air] aSeqDesc.thePoseKeys 3
	1,025,520 - 1,025,523 [idle_seq_air] aSeqDesc.theAnimDescIndexes 2
	1,025,524 - 1,025,531 [idle_seq_air] aSeqDesc.theActivityModifiers 2
	1,025,532 - 1,025,539 [ERROR] Unread bytes (non-zero) [ 81 76 00 00 01 00 00 00 ]
	1,025,540 - 1,025,551 [idle_seq_crouch_air] aSeqDesc.thePoseKeys 3
	1,025,552 - 1,025,555 [idle_seq_crouch_air] aSeqDesc.theAnimDescIndexes 2
	1,025,556 - 1,025,559 [idle_seq_crouch_air] aSeqDesc.theActivityModifiers 1
	1,025,560 - 1,025,563 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	1,025,564 - 1,025,575 [idle_seq_crouch] aSeqDesc.thePoseKeys 3
	1,025,576 - 1,025,579 [idle_seq_crouch] aSeqDesc.theAnimDescIndexes 2
	1,025,580 - 1,025,587 [idle_seq_crouch] aSeqDesc.theActivityModifiers 2
	1,025,588 - 1,025,595 [ERROR] Unread bytes (non-zero) [ 83 7F 00 00 01 00 00 00 ]
	1,025,596 - 1,025,607 [idle_onehanded_seq] aSeqDesc.thePoseKeys 3
	1,025,608 - 1,025,611 [idle_onehanded_seq] aSeqDesc.theAnimDescIndexes 2
	1,025,612 - 1,025,623 [idle_onehanded_seq_air] aSeqDesc.thePoseKeys 3
	1,025,624 - 1,025,627 [idle_onehanded_seq_air] aSeqDesc.theAnimDescIndexes 2
	1,025,628 - 1,025,635 [idle_onehanded_seq_air] aSeqDesc.theActivityModifiers 2
	1,025,636 - 1,025,643 [ERROR] Unread bytes (non-zero) [ 53 7F 00 00 00 00 00 00 ]
	1,025,644 - 1,025,655 [attack_seq] aSeqDesc.thePoseKeys 3
	1,025,656 - 1,025,895 [attack_seq] aSeqDesc.theEvents 3
	1,025,896 - 1,025,919 [attack_seq] aSeqDesc.theAutoLayers 1
	1,025,920 - 1,025,923 [attack_seq] aSeqDesc.theAnimDescIndexes 2
	1,025,924 - 1,025,935 [attack_seq_regrip] aSeqDesc.thePoseKeys 3
	1,025,936 - 1,026,175 [attack_seq_regrip] aSeqDesc.theEvents 3
	1,026,176 - 1,026,199 [attack_seq_regrip] aSeqDesc.theAutoLayers 1
	1,026,200 - 1,026,203 [attack_seq_regrip] aSeqDesc.theAnimDescIndexes 2
	1,026,204 - 1,026,215 [attack_onehanded_seq] aSeqDesc.thePoseKeys 3
	1,026,216 - 1,026,455 [attack_onehanded_seq] aSeqDesc.theEvents 3
	1,026,456 - 1,026,479 [attack_onehanded_seq] aSeqDesc.theAutoLayers 1
	1,026,480 - 1,026,483 [attack_onehanded_seq] aSeqDesc.theAnimDescIndexes 2
	1,026,484 - 1,026,495 [attack_onehanded_slide_seq] aSeqDesc.thePoseKeys 3
	1,026,496 - 1,026,735 [attack_onehanded_slide_seq] aSeqDesc.theEvents 3
	1,026,736 - 1,026,759 [attack_onehanded_slide_seq] aSeqDesc.theAutoLayers 1
	1,026,760 - 1,026,763 [attack_onehanded_slide_seq] aSeqDesc.theAnimDescIndexes 2
	1,026,764 - 1,026,767 [attack_onehanded_slide_seq] aSeqDesc.theActivityModifiers 1
	1,026,768 - 1,026,771 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	1,026,772 - 1,026,783 [idle_check_seq] aSeqDesc.thePoseKeys 3
	1,026,784 - 1,026,787 [idle_check_seq] aSeqDesc.theAnimDescIndexes 2
	1,026,788 - 1,026,799 [crouch2idle_seq] aSeqDesc.thePoseKeys 3
	1,026,800 - 1,026,803 [crouch2idle_seq] aSeqDesc.theAnimDescIndexes 2
	1,026,804 - 1,026,815 [regrip] aSeqDesc.thePoseKeys 3
	1,026,816 - 1,026,819 [regrip] aSeqDesc.theAnimDescIndexes 2
	1,026,820 - 1,026,831 [regrip_02] aSeqDesc.thePoseKeys 3
	1,026,832 - 1,026,835 [regrip_02] aSeqDesc.theAnimDescIndexes 2
	1,026,836 - 1,026,847 [switch_to_jump_iron] aSeqDesc.thePoseKeys 3
	1,026,848 - 1,026,851 [switch_to_jump_iron] aSeqDesc.theAnimDescIndexes 2
	1,026,852 - 1,026,863 [switch_to_land_iron] aSeqDesc.thePoseKeys 3
	1,026,864 - 1,026,867 [switch_to_land_iron] aSeqDesc.theAnimDescIndexes 2
	1,026,868 - 1,026,879 [idle_check_crouch_seq] aSeqDesc.thePoseKeys 3
	1,026,880 - 1,026,883 [idle_check_crouch_seq] aSeqDesc.theAnimDescIndexes 2
	1,026,884 - 1,026,895 [switch_to_jump_iron_crouch] aSeqDesc.thePoseKeys 3
	1,026,896 - 1,026,899 [switch_to_jump_iron_crouch] aSeqDesc.theAnimDescIndexes 2
	1,026,900 - 1,026,911 [switch_to_land_iron_crouch] aSeqDesc.thePoseKeys 3
	1,026,912 - 1,026,915 [switch_to_land_iron_crouch] aSeqDesc.theAnimDescIndexes 2
	1,026,916 - 1,026,917 [switch_to_onehanded] aSeqDesc.theAnimDescIndexes 1
	1,026,918 - 1,026,919 [switch_to_onehanded] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,026,920 - 1,026,921 [switch_to_twohanded] aSeqDesc.theAnimDescIndexes 1
	1,026,922 - 1,026,923 [switch_to_twohanded] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,026,924 - 1,026,925 [switch_to_onehanded_jump] aSeqDesc.theAnimDescIndexes 1
	1,026,926 - 1,026,927 [switch_to_onehanded_jump] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,026,928 - 1,026,929 [switch_to_onehanded_land] aSeqDesc.theAnimDescIndexes 1
	1,026,930 - 1,026,931 [switch_to_onehanded_land] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,026,932 - 1,026,963 theMdlFileData.theLocalNodeNames 8
	1,026,964 - 1,027,027 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 05 06 00 00 00 00 03 00 00 00 00 00 00 02 00 00 00 ... ]
	1,027,028 - 1,027,123 theMdlFileData.theBodyParts 6
	1,027,124 - 1,027,271 aBodyPart.theModels 1
	1,027,272 - 1,027,567 aBodyPart.theModels 2
	1,027,568 - 1,027,863 aBodyPart.theModels 2
	1,027,864 - 1,028,159 aBodyPart.theModels 2
	1,028,160 - 1,028,455 aBodyPart.theModels 2
	1,028,456 - 1,028,751 aBodyPart.theModels 2
	1,028,752 - 1,028,811 [ERROR] Unread bytes (non-zero) [ 95 78 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 8C ... ]
	1,028,812 - 1,029,275 aModel.theMeshes 4
	1,029,276 - 1,029,507 aModel.theMeshes 2
	1,029,508 - 1,029,623 aModel.theMeshes 1
	1,029,624 - 1,029,855 aModel.theMeshes 2
	1,029,856 - 1,029,971 aModel.theMeshes 1
	1,029,972 - 1,030,087 aModel.theMeshes 1
	1,030,088 - 1,038,015 [ERROR] Unread bytes (non-zero) [ 72 C1 7A 19 38 00 00 00 D0 26 C6 B1 60 02 00 00 62 5F 9E 2D 08 ... ]
	1,038,016 - 1,038,719 theMdlFileData.theTextures 16
	1,038,720 - 1,038,723 theMdlFileData.theTexturePaths 1
	1,038,724 - 1,038,979 theMdlFileData.theSkinFamilies 8
	1,038,980 - 1,051,255 [ERROR] Unread bytes (non-zero) [ 62 00 00 00 40 00 00 00 C8 01 00 00 50 03 00 00 E8 07 00 00 08 ... ]
	1,051,256 - 1,051,256 aSeqDesc.theActivityName = ""
	1,051,257 - 1,051,286 theNameCopy = "weapons/lstar/ptpov_lstar.mdl"
	1,051,287 - 1,051,294 theSurfacePropName = "default"
	1,051,295 - 1,051,305 aBone.theName = "jx_c_delta"
	1,051,306 - 1,051,314 aBone.theName = "jx_c_pov"
	1,051,315 - 1,051,326 aBone.theName = "jx_c_camera"
	1,051,327 - 1,051,336 aBone.theName = "def_c_hip"
	1,051,337 - 1,051,347 aBone.theName = "jx_c_start"
	1,051,348 - 1,051,360 aBone.theName = "def_c_spineA"
	1,051,361 - 1,051,373 aBone.theName = "def_c_spineB"
	1,051,374 - 1,051,386 aBone.theName = "def_c_spineC"
	1,051,387 - 1,051,399 aBone.theName = "ja_c_propGun"
	1,051,400 - 1,051,411 aBone.theName = "def_c_neckA"
	1,051,412 - 1,051,422 aBone.theName = "jx_c_neckB"
	1,051,423 - 1,051,434 aBone.theName = "def_c_neckB"
	1,051,435 - 1,051,445 aBone.theName = "def_c_head"
	1,051,446 - 1,051,456 aBone.theName = "def_l_clav"
	1,051,457 - 1,051,471 aBone.theName = "def_l_shoulder"
	1,051,472 - 1,051,491 aBone.theName = "def_l_shoulderTwist"
	1,051,492 - 1,051,504 aBone.theName = "def_l_elbowB"
	1,051,505 - 1,051,522 aBone.theName = "def_l_shoulderMid"
	1,051,523 - 1,051,534 aBone.theName = "def_l_elbow"
	1,051,535 - 1,051,548 aBone.theName = "def_l_forearm"
	1,051,549 - 1,051,560 aBone.theName = "def_l_wrist"
	1,051,561 - 1,051,576 aBone.theName = "def_l_finIndexA"
	1,051,577 - 1,051,592 aBone.theName = "def_l_finIndexB"
	1,051,593 - 1,051,608 aBone.theName = "def_l_finIndexC"
	1,051,609 - 1,051,622 aBone.theName = "def_l_finMidA"
	1,051,623 - 1,051,636 aBone.theName = "def_l_finMidB"
	1,051,637 - 1,051,650 aBone.theName = "def_l_finMidC"
	1,051,651 - 1,051,666 aBone.theName = "def_l_finThumbA"
	1,051,667 - 1,051,682 aBone.theName = "def_l_finThumbB"
	1,051,683 - 1,051,698 aBone.theName = "def_l_finThumbC"
	1,051,699 - 1,051,718 aBone.theName = "def_l_finRingCarpal"
	1,051,719 - 1,051,733 aBone.theName = "def_l_finRingA"
	1,051,734 - 1,051,748 aBone.theName = "def_l_finRingB"
	1,051,749 - 1,051,763 aBone.theName = "def_l_finRingC"
	1,051,764 - 1,051,779 aBone.theName = "def_l_finPinkyA"
	1,051,780 - 1,051,795 aBone.theName = "def_l_finPinkyB"
	1,051,796 - 1,051,811 aBone.theName = "def_l_finPinkyC"
	1,051,812 - 1,051,822 aBone.theName = "def_r_clav"
	1,051,823 - 1,051,837 aBone.theName = "def_r_shoulder"
	1,051,838 - 1,051,857 aBone.theName = "def_r_shoulderTwist"
	1,051,858 - 1,051,870 aBone.theName = "def_r_elbowB"
	1,051,871 - 1,051,888 aBone.theName = "def_r_shoulderMid"
	1,051,889 - 1,051,900 aBone.theName = "def_r_elbow"
	1,051,901 - 1,051,914 aBone.theName = "def_r_forearm"
	1,051,915 - 1,051,926 aBone.theName = "def_r_wrist"
	1,051,927 - 1,051,942 aBone.theName = "def_r_finIndexA"
	1,051,943 - 1,051,958 aBone.theName = "def_r_finIndexB"
	1,051,959 - 1,051,974 aBone.theName = "def_r_finIndexC"
	1,051,975 - 1,051,988 aBone.theName = "def_r_finMidA"
	1,051,989 - 1,052,002 aBone.theName = "def_r_finMidB"
	1,052,003 - 1,052,016 aBone.theName = "def_r_finMidC"
	1,052,017 - 1,052,032 aBone.theName = "def_r_finThumbA"
	1,052,033 - 1,052,048 aBone.theName = "def_r_finThumbB"
	1,052,049 - 1,052,064 aBone.theName = "def_r_finThumbC"
	1,052,065 - 1,052,084 aBone.theName = "def_r_finRingCarpal"
	1,052,085 - 1,052,099 aBone.theName = "def_r_finRingA"
	1,052,100 - 1,052,114 aBone.theName = "def_r_finRingB"
	1,052,115 - 1,052,129 aBone.theName = "def_r_finRingC"
	1,052,130 - 1,052,145 aBone.theName = "def_r_finPinkyA"
	1,052,146 - 1,052,161 aBone.theName = "def_r_finPinkyB"
	1,052,162 - 1,052,177 aBone.theName = "def_r_finPinkyC"
	1,052,178 - 1,052,189 aBone.theName = "def_l_thigh"
	1,052,190 - 1,052,200 aBone.theName = "def_l_knee"
	1,052,201 - 1,052,212 aBone.theName = "def_l_ankle"
	1,052,213 - 1,052,223 aBone.theName = "def_l_ball"
	1,052,224 - 1,052,235 aBone.theName = "def_l_kneeB"
	1,052,236 - 1,052,247 aBone.theName = "def_r_thigh"
	1,052,248 - 1,052,258 aBone.theName = "def_r_knee"
	1,052,259 - 1,052,270 aBone.theName = "def_r_ankle"
	1,052,271 - 1,052,281 aBone.theName = "def_r_ball"
	1,052,282 - 1,052,293 aBone.theName = "def_r_kneeB"
	1,052,294 - 1,052,307 aBone.theName = "ja_l_propHand"
	1,052,308 - 1,052,321 aBone.theName = "ja_r_propHand"
	1,052,322 - 1,052,333 aBone.theName = "weapon_bone"
	1,052,334 - 1,052,344 aBone.theName = "def_c_base"
	1,052,345 - 1,052,358 aBone.theName = "def_front_top"
	1,052,359 - 1,052,376 aBone.theName = "def_l_smoke_cover"
	1,052,377 - 1,052,394 aBone.theName = "ja_ads_attachment"
	1,052,395 - 1,052,404 aBone.theName = "def_c_cro"
	1,052,405 - 1,052,416 aBone.theName = "def_options"
	1,052,417 - 1,052,433 aBone.theName = "def_options_glow"
	1,052,434 - 1,052,448 aBone.theName = "def_l_link_top"
	1,052,449 - 1,052,463 aBone.theName = "def_l_spin_top"
	1,052,464 - 1,052,476 aBone.theName = "def_spin_mid"
	1,052,477 - 1,052,486 aBone.theName = "def_lense"
	1,052,487 - 1,052,508 aBone.theName = "def_l_lense_cover_rot"
	1,052,509 - 1,052,519 aBone.theName = "def_barrel"
	1,052,520 - 1,052,532 aBone.theName = "muzzle_flash"
	1,052,533 - 1,052,554 aBone.theName = "def_r_lense_cover_rot"
	1,052,555 - 1,052,571 aBone.theName = "def_c_link_rear1"
	1,052,572 - 1,052,593 aBone.theName = "def_c_link_top_corner"
	1,052,594 - 1,052,613 aBone.theName = "def_c_link_top_end1"
	1,052,614 - 1,052,633 aBone.theName = "def_c_link_rear_box"
	1,052,634 - 1,052,644 aBone.theName = "def_c_acgs"
	1,052,645 - 1,052,660 aBone.theName = "def_c_proscreen"
	1,052,661 - 1,052,678 aBone.theName = "def_r_smoke_cover"
	1,052,679 - 1,052,688 aBone.theName = "def_c_aog"
	1,052,689 - 1,052,705 aBone.theName = "def_lense_burned"
	1,052,706 - 1,052,717 anAttachment.theName = "CAMERA_BASE"
	1,052,718 - 1,052,724 anAttachment.theName = "CAMERA"
	1,052,725 - 1,052,731 anAttachment.theName = "L_HAND"
	1,052,732 - 1,052,738 anAttachment.theName = "R_HAND"
	1,052,739 - 1,052,750 anAttachment.theName = "SWAY_ROTATE"
	1,052,751 - 1,052,769 anAttachment.theName = "SWAY_ROTATE_ZOOMED"
	1,052,770 - 1,052,780 anAttachment.theName = "L_BACKHAND"
	1,052,781 - 1,052,796 anAttachment.theName = "__illumPosition"
	1,052,797 - 1,052,802 anAttachment.theName = "shell"
	1,052,803 - 1,052,810 anAttachment.theName = "spinner"
	1,052,811 - 1,052,823 anAttachment.theName = "vent_cover_L"
	1,052,824 - 1,052,836 anAttachment.theName = "vent_cover_R"
	1,052,837 - 1,052,849 anAttachment.theName = "vent_spinner"
	1,052,850 - 1,052,859 anAttachment.theName = "l_hand_ik"
	1,052,860 - 1,052,869 anAttachment.theName = "r_hand_ik"
	1,052,870 - 1,052,873 anAttachment.theName = "aog"
	1,052,874 - 1,052,878 anAttachment.theName = "acgs"
	1,052,879 - 1,052,882 anAttachment.theName = "cro"
	1,052,883 - 1,052,892 anAttachment.theName = "AOG_FRONT"
	1,052,893 - 1,052,901 anAttachment.theName = "AOG_REAR"
	1,052,902 - 1,052,912 anAttachment.theName = "SCR_BL_AOG"
	1,052,913 - 1,052,923 anAttachment.theName = "SCR_TR_AOG"
	1,052,924 - 1,052,934 anAttachment.theName = "ACGS_FRONT"
	1,052,935 - 1,052,944 anAttachment.theName = "ACGS_REAR"
	1,052,945 - 1,052,956 anAttachment.theName = "SCR_BL_ACGS"
	1,052,957 - 1,052,968 anAttachment.theName = "SCR_TR_ACGS"
	1,052,969 - 1,052,978 anAttachment.theName = "CRO_FRONT"
	1,052,979 - 1,052,987 anAttachment.theName = "CRO_REAR"
	1,052,988 - 1,052,998 anAttachment.theName = "SCR_BL_CRO"
	1,052,999 - 1,053,009 anAttachment.theName = "SCR_TR_CRO"
	1,053,010 - 1,053,019 anAttachment.theName = "proscreen"
	1,053,020 - 1,053,026 anAttachment.theName = "flyout"
	1,053,027 - 1,053,041 aHitboxSet.theName = "emptyhitboxset"
	1,053,042 - 1,053,046 anAnimationDesc.theName = @ref
	1,053,047 - 1,053,058 anAnimationDesc.theName = ads_in_anim
	1,053,059 - 1,053,071 anAnimationDesc.theName = ads_out_anim
	1,053,072 - 1,053,089 anAnimationDesc.theName = ads_in_slide_anim
	1,053,090 - 1,053,108 anAnimationDesc.theName = ads_out_slide_anim
	1,053,109 - 1,053,130 anAnimationDesc.theName = ads_in_onehanded_anim
	1,053,131 - 1,053,153 anAnimationDesc.theName = ads_out_onehanded_anim
	1,053,154 - 1,053,169 anAnimationDesc.theName = run_anim_static
	1,053,170 - 1,053,178 anAnimationDesc.theName = run_anim
	1,053,179 - 1,053,193 anAnimationDesc.theName = run_anim_layer
	1,053,194 - 1,053,209 anAnimationDesc.theName = loop_anim_layer
	1,053,210 - 1,053,225 anAnimationDesc.theName = fire_anim_layer
	1,053,226 - 1,053,242 anAnimationDesc.theName = walk_anim_static
	1,053,243 - 1,053,252 anAnimationDesc.theName = walk_anim
	1,053,253 - 1,053,266 anAnimationDesc.theName = walk_ads_anim
	1,053,267 - 1,053,282 anAnimationDesc.theName = walk_anim_nocam
	1,053,283 - 1,053,301 anAnimationDesc.theName = idle_anim_autoplay
	1,053,302 - 1,053,324 anAnimationDesc.theName = idle_ads_anim_autoplay
	1,053,325 - 1,053,334 anAnimationDesc.theName = idle_anim
	1,053,335 - 1,053,348 anAnimationDesc.theName = idle_ads_anim
	1,053,349 - 1,053,368 anAnimationDesc.theName = idle_onehanded_anim
	1,053,369 - 1,053,392 anAnimationDesc.theName = idle_onehanded_ads_anim
	1,053,393 - 1,053,408 anAnimationDesc.theName = idle_check_anim
	1,053,409 - 1,053,428 anAnimationDesc.theName = idle_check_ads_anim
	1,053,429 - 1,053,448 anAnimationDesc.theName = idle_check_anim_nod
	1,053,449 - 1,053,468 anAnimationDesc.theName = cooldown_slide_anim
	1,053,469 - 1,053,482 anAnimationDesc.theName = cooldown_anim
	1,053,483 - 1,053,500 anAnimationDesc.theName = cooldown_ads_anim
	1,053,501 - 1,053,524 anAnimationDesc.theName = cooldown_onehanded_anim
	1,053,525 - 1,053,552 anAnimationDesc.theName = cooldown_onehanded_ads_anim
	1,053,553 - 1,053,564 anAnimationDesc.theName = attack_anim
	1,053,565 - 1,053,580 anAnimationDesc.theName = attack_ads_anim
	1,053,581 - 1,053,602 anAnimationDesc.theName = attack_onehanded_anim
	1,053,603 - 1,053,628 anAnimationDesc.theName = attack_onehanded_ads_anim
	1,053,629 - 1,053,643 anAnimationDesc.theName = attack_anim_01
	1,053,644 - 1,053,662 anAnimationDesc.theName = attack_ads_anim_01
	1,053,663 - 1,053,677 anAnimationDesc.theName = attack_anim_02
	1,053,678 - 1,053,696 anAnimationDesc.theName = attack_ads_anim_02
	1,053,697 - 1,053,714 anAnimationDesc.theName = @reload_empty_seq
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	1,053,739 - 1,053,762 anAnimationDesc.theName = reload_empty_late2_anim
	1,053,763 - 1,053,786 anAnimationDesc.theName = reload_empty_late3_anim
	1,053,787 - 1,053,810 anAnimationDesc.theName = reload_empty_late4_anim
	1,053,811 - 1,053,838 anAnimationDesc.theName = @reload_empty_onehanded_seq
	1,053,839 - 1,053,872 anAnimationDesc.theName = reload_empty_onehanded_late1_anim
	1,053,873 - 1,053,906 anAnimationDesc.theName = reload_empty_onehanded_late2_anim
	1,053,907 - 1,053,940 anAnimationDesc.theName = reload_empty_onehanded_late3_anim
	1,053,941 - 1,053,974 anAnimationDesc.theName = reload_empty_onehanded_late4_anim
	1,053,975 - 1,053,997 anAnimationDesc.theName = @reload_empty_alt1_seq
	1,053,998 - 1,054,026 anAnimationDesc.theName = reload_empty_late1_alt1_anim
	1,054,027 - 1,054,055 anAnimationDesc.theName = reload_empty_late2_alt1_anim
	1,054,056 - 1,054,083 anAnimationDesc.theName = @reload_onehanded_alt1_anim
	1,054,084 - 1,054,116 anAnimationDesc.theName = reload_onehanded_late1_alt1_anim
	1,054,117 - 1,054,149 anAnimationDesc.theName = reload_onehanded_late2_alt1_anim
	1,054,150 - 1,054,174 anAnimationDesc.theName = @reload_empty_crouch_seq
	1,054,175 - 1,054,205 anAnimationDesc.theName = reload_empty_late1_crouch_anim
	1,054,206 - 1,054,236 anAnimationDesc.theName = reload_empty_late2_crouch_anim
	1,054,237 - 1,054,267 anAnimationDesc.theName = reload_empty_late3_crouch_anim
	1,054,268 - 1,054,298 anAnimationDesc.theName = reload_empty_late4_crouch_anim
	1,054,299 - 1,054,333 anAnimationDesc.theName = @reload_empty_onehanded_crohch_seq
	1,054,334 - 1,054,374 anAnimationDesc.theName = reload_empty_onehanded_late1_crouch_anim
	1,054,375 - 1,054,415 anAnimationDesc.theName = reload_empty_onehanded_late2_crouch_anim
	1,054,416 - 1,054,456 anAnimationDesc.theName = reload_empty_onehanded_late3_crouch_anim
	1,054,457 - 1,054,497 anAnimationDesc.theName = reload_empty_onehanded_late4_crouch_anim
	1,054,498 - 1,054,527 anAnimationDesc.theName = @reload_empty_alt1_crouch_seq
	1,054,528 - 1,054,563 anAnimationDesc.theName = reload_empty_late1_alt1_crouch_anim
	1,054,564 - 1,054,599 anAnimationDesc.theName = reload_empty_late2_alt1_crouch_anim
	1,054,600 - 1,054,634 anAnimationDesc.theName = @reload_onehanded_alt1_crouch_anim
	1,054,635 - 1,054,674 anAnimationDesc.theName = reload_onehanded_late1_alt1_crouch_anim
	1,054,675 - 1,054,714 anAnimationDesc.theName = reload_onehanded_late2_alt1_crouch_anim
	1,054,715 - 1,054,739 anAnimationDesc.theName = switch_to_onehanded_anim
	1,054,740 - 1,054,764 anAnimationDesc.theName = switch_to_twohanded_anim
	1,054,765 - 1,054,784 anAnimationDesc.theName = switch_to_jump_anim
	1,054,785 - 1,054,804 anAnimationDesc.theName = switch_to_land_anim
	1,054,805 - 1,054,831 anAnimationDesc.theName = switch_to_jump_crouch_anim
	1,054,832 - 1,054,858 anAnimationDesc.theName = switch_to_land_crouch_anim
	1,054,859 - 1,054,882 anAnimationDesc.theName = switch_to_jump_ads_anim
	1,054,883 - 1,054,906 anAnimationDesc.theName = switch_to_land_ads_anim
	1,054,907 - 1,054,916 anAnimationDesc.theName = iron_anim
	1,054,917 - 1,054,930 anAnimationDesc.theName = iron_anim_nod
	1,054,931 - 1,054,940 anAnimationDesc.theName = @draw_seq
	1,054,941 - 1,054,965 anAnimationDesc.theName = @drawfirst_onehanded_seq
	1,054,966 - 1,054,985 anAnimationDesc.theName = @draw_onehanded_seq
	1,054,986 - 1,055,002 anAnimationDesc.theName = @draw_crouch_seq
	1,055,003 - 1,055,029 anAnimationDesc.theName = @draw_onehanded_crouch_seq
	1,055,030 - 1,055,042 anAnimationDesc.theName = @holster_seq
	1,055,043 - 1,055,065 anAnimationDesc.theName = @holster_onehanded_seq
	1,055,066 - 1,055,076 anAnimationDesc.theName = @raise_seq
	1,055,077 - 1,055,097 anAnimationDesc.theName = @raise_onehanded_seq
	1,055,098 - 1,055,118 anAnimationDesc.theName = @raise_frommelee_seq
	1,055,119 - 1,055,136 anAnimationDesc.theName = @raise_crouch_seq
	1,055,137 - 1,055,164 anAnimationDesc.theName = @raise_onehanded_crouch_seq
	1,055,165 - 1,055,192 anAnimationDesc.theName = @raise_frommelee_crouch_seq
	1,055,193 - 1,055,221 anAnimationDesc.theName = @raise_frommelee_sliding_seq
	1,055,222 - 1,055,232 anAnimationDesc.theName = @lower_seq
	1,055,233 - 1,055,253 anAnimationDesc.theName = @lower_onehanded_seq
	1,055,254 - 1,055,265 anAnimationDesc.theName = @sprint_seq
	1,055,266 - 1,055,282 anAnimationDesc.theName = @sprintraise_seq
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	1,055,307 - 1,055,327 anAnimationDesc.theName = @sprintraise_seq_air
	1,055,328 - 1,055,343 anAnimationDesc.theName = @sprintdraw_seq
	1,055,344 - 1,055,362 anAnimationDesc.theName = @sprintholster_seq
	1,055,363 - 1,055,384 anAnimationDesc.theName = @sprint_onehanded_seq
	1,055,385 - 1,055,411 anAnimationDesc.theName = @sprintraise_onehanded_seq
	1,055,412 - 1,055,437 anAnimationDesc.theName = @sprintdraw_onehanded_seq
	1,055,438 - 1,055,466 anAnimationDesc.theName = @sprintholster_onehanded_seq
	1,055,467 - 1,055,499 anAnimationDesc.theName = sprintraise_onehanded_slide_anim
	1,055,500 - 1,055,516 anAnimationDesc.theName = optic_anim_layer
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	1,055,538 - 1,055,558 anAnimationDesc.theName = wind_loop_anim_layer
	1,055,559 - 1,055,583 anAnimationDesc.theName = wind_loop_ads_anim_layer
	1,055,584 - 1,055,587 aSeqDesc.theName = "ref"
	1,055,588 - 1,055,598 aSeqDesc.theName = "loop_layer"
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	1,055,634 - 1,055,646 aSeqDesc.theName = "cooldown_seq"
	1,055,647 - 1,055,662 aSeqDesc.theActivityName = "ACT_VM_COOLDOWN"
	1,055,663 - 1,055,689 anEvent.theName = AE_CL_STOP_PARTICLE_EFFECT
	1,055,690 - 1,055,718 anEvent.theName = AE_CL_CREATE_PARTICLE_EFFECT
	1,055,719 - 1,055,738 aSeqDesc.theName = "cooldown_seq_regrip"
	1,055,739 - 1,055,761 aSeqDesc.theName = "cooldown_onehanded_seq"
	1,055,762 - 1,055,787 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_COOLDOWN"
	1,055,788 - 1,055,823 aSeqDesc.theName = "cooldown_onehanded_slide_manual_seq"
	1,055,824 - 1,055,831 anActivityModifier.theName = sliding
	1,055,832 - 1,055,868 aSeqDesc.theName = "cooldown_onehanded_crouch_manual_seq"
	1,055,869 - 1,055,875 anActivityModifier.theName = crouch
	1,055,876 - 1,055,889 aSeqDesc.theName = "attack_seq_01"
	1,055,890 - 1,055,910 aSeqDesc.theActivityName = "ACT_VM_PRIMARYATTACK"
	1,055,911 - 1,055,933 anEvent.theName = AE_CL_VSCRIPT_CALLBACK
	1,055,934 - 1,055,947 aSeqDesc.theName = "attack_seq_02"
	1,055,948 - 1,055,964 aSeqDesc.theName = "reload_empty_seq"
	1,055,965 - 1,055,983 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY"
	1,055,984 - 1,056,009 anEvent.theName = AE_WPN_RELOAD_MILESTONE_1
	1,056,010 - 1,056,035 anEvent.theName = AE_WPN_RELOAD_MILESTONE_2
	1,056,036 - 1,056,061 anEvent.theName = AE_WPN_RELOAD_MILESTONE_3
	1,056,062 - 1,056,087 anEvent.theName = AE_WPN_RELOAD_MILESTONE_4
	1,056,088 - 1,056,116 anEvent.theName = AE_CL_ADD_PARTICLE_EFFECT_CP
	1,056,117 - 1,056,130 anEvent.theName = AE_WPN_RUMBLE
	1,056,131 - 1,056,146 anEvent.theName = AE_CL_PLAYSOUND
	1,056,147 - 1,056,165 anEvent.theName = AE_WPN_READYTOFIRE
	1,056,166 - 1,056,181 anEvent.theName = AE_WPN_FILLAMMO
	1,056,182 - 1,056,204 aSeqDesc.theName = "reload_empty_late1_seq"
	1,056,205 - 1,056,229 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY_LATE1"
	1,056,230 - 1,056,252 aSeqDesc.theName = "reload_empty_late2_seq"
	1,056,253 - 1,056,277 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY_LATE2"
	1,056,278 - 1,056,300 aSeqDesc.theName = "reload_empty_late3_seq"
	1,056,301 - 1,056,325 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY_LATE3"
	1,056,326 - 1,056,348 aSeqDesc.theName = "reload_empty_late4_seq"
	1,056,349 - 1,056,373 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY_LATE4"
	1,056,374 - 1,056,400 aSeqDesc.theName = "reload_empty_onehanded_seq"
	1,056,401 - 1,056,429 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOADEMPTY"
	1,056,430 - 1,056,462 aSeqDesc.theName = "reload_empty_onehanded_late1_seq"
	1,056,463 - 1,056,497 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOADEMPTY_LATE1"
	1,056,498 - 1,056,530 aSeqDesc.theName = "reload_empty_onehanded_late2_seq"
	1,056,531 - 1,056,565 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOADEMPTY_LATE2"
	1,056,566 - 1,056,598 aSeqDesc.theName = "reload_empty_onehanded_late3_seq"
	1,056,599 - 1,056,633 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOADEMPTY_LATE3"
	1,056,634 - 1,056,666 aSeqDesc.theName = "reload_empty_onehanded_late4_seq"
	1,056,667 - 1,056,701 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOADEMPTY_LATE4"
	1,056,702 - 1,056,723 aSeqDesc.theName = "reload_empty_alt1_seq"
	1,056,724 - 1,056,747 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY_ALT1"
	1,056,748 - 1,056,775 aSeqDesc.theName = "reload_empty_late1_alt1_seq"
	1,056,776 - 1,056,805 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY_LATE1_ALT1"
	1,056,806 - 1,056,833 aSeqDesc.theName = "reload_empty_late2_alt1_seq"
	1,056,834 - 1,056,863 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY_LATE2_ALT1"
	1,056,864 - 1,056,890 aSeqDesc.theName = "reload_onehanded_alt1_anim"
	1,056,891 - 1,056,924 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOADEMPTY_ALT1"
	1,056,925 - 1,056,956 aSeqDesc.theName = "reload_onehanded_late1_alt1_seq"
	1,056,957 - 1,056,996 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOADEMPTY_LATE1_ALT1"
	1,056,997 - 1,057,028 aSeqDesc.theName = "reload_onehanded_late2_alt1_seq"
	1,057,029 - 1,057,068 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOADEMPTY_LATE2_ALT1"
	1,057,069 - 1,057,092 aSeqDesc.theName = "reload_empty_crouch_seq"
	1,057,093 - 1,057,122 aSeqDesc.theName = "reload_empty_late1_crouch_seq"
	1,057,123 - 1,057,152 aSeqDesc.theName = "reload_empty_late2_crouch_seq"
	1,057,153 - 1,057,182 aSeqDesc.theName = "reload_empty_late3_crouch_seq"
	1,057,183 - 1,057,212 aSeqDesc.theName = "reload_empty_late4_crouch_seq"
	1,057,213 - 1,057,246 aSeqDesc.theName = "reload_empty_onehanded_crohch_seq"
	1,057,247 - 1,057,286 aSeqDesc.theName = "reload_empty_onehanded_late1_crouch_seq"
	1,057,287 - 1,057,326 aSeqDesc.theName = "reload_empty_onehanded_late2_crouch_seq"
	1,057,327 - 1,057,366 aSeqDesc.theName = "reload_empty_onehanded_late3_crouch_seq"
	1,057,367 - 1,057,406 aSeqDesc.theName = "reload_empty_onehanded_late4_crouch_seq"
	1,057,407 - 1,057,435 aSeqDesc.theName = "reload_empty_alt1_crouch_seq"
	1,057,436 - 1,057,470 aSeqDesc.theName = "reload_empty_late1_alt1_crouch_seq"
	1,057,471 - 1,057,505 aSeqDesc.theName = "reload_empty_late2_alt1_crouch_seq"
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	1,057,540 - 1,057,578 aSeqDesc.theName = "reload_onehanded_late1_alt1_crouch_seq"
	1,057,579 - 1,057,617 aSeqDesc.theName = "reload_onehanded_late2_alt1_crouch_seq"
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	1,057,690 - 1,057,708 aSeqDesc.theName = "draw_onehanded_seq"
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	1,057,773 - 1,057,784 aSeqDesc.theName = "holster_seq"
	1,057,785 - 1,057,799 aSeqDesc.theActivityName = "ACT_VM_HOLSTER"
	1,057,800 - 1,057,821 aSeqDesc.theName = "holster_onehanded_seq"
	1,057,822 - 1,057,846 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_HOLSTER"
	1,057,847 - 1,057,856 aSeqDesc.theName = "raise_seq"
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	1,057,890 - 1,057,912 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RAISE"
	1,057,913 - 1,057,932 aSeqDesc.theName = "raise_frommelee_seq"
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	1,057,974 - 1,058,000 aSeqDesc.theName = "raise_onehanded_crouch_seq"
	1,058,001 - 1,058,027 aSeqDesc.theName = "raise_frommelee_crouch_seq"
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	1,058,147 - 1,058,162 aSeqDesc.theName = "sprintraise_seq"
	1,058,163 - 1,058,187 aSeqDesc.theActivityName = "ACT_VM_RAISE_FROM_SPRINT"
	1,058,188 - 1,058,210 aSeqDesc.theName = "sprintraise_seq_regrip"
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	1,058,231 - 1,058,234 anActivityModifier.theName = air
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	1,058,250 - 1,058,271 aSeqDesc.theActivityName = "ACT_VM_DRAW_TO_SPRINT"
	1,058,272 - 1,058,289 aSeqDesc.theName = "sprintholster_seq"
	1,058,290 - 1,058,316 aSeqDesc.theActivityName = "ACT_VM_HOLSTER_FROM_SPRINT"
	1,058,317 - 1,058,337 aSeqDesc.theName = "sprint_onehanded_seq"
	1,058,338 - 1,058,361 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_SPRINT"
	1,058,362 - 1,058,387 aSeqDesc.theName = "sprintraise_onehanded_seq"
	1,058,388 - 1,058,422 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RAISE_FROM_SPRINT"
	1,058,423 - 1,058,447 aSeqDesc.theName = "sprintdraw_onehanded_seq"
	1,058,448 - 1,058,479 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_DRAW_TO_SPRINT"
	1,058,480 - 1,058,507 aSeqDesc.theName = "sprintholster_onehanded_seq"
	1,058,508 - 1,058,544 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_HOLSTER_FROM_SPRINT"
	1,058,545 - 1,058,576 aSeqDesc.theName = "sprintraise_onehanded_seq_slide"
	1,058,577 - 1,058,587 aSeqDesc.theName = "ads_in_seq"
	1,058,588 - 1,058,601 aSeqDesc.theActivityName = "ACT_VM_ADS_IN"
	1,058,602 - 1,058,619 aSeqDesc.theName = "ads_in_crouch_seq"
	1,058,620 - 1,058,634 aSeqDesc.theName = "ads_in_seq_air"
	1,058,635 - 1,058,646 aSeqDesc.theName = "ads_out_seq"
	1,058,647 - 1,058,661 aSeqDesc.theActivityName = "ACT_VM_ADS_OUT"
	1,058,662 - 1,058,680 aSeqDesc.theName = "ads_out_crouch_seq"
	1,058,681 - 1,058,696 aSeqDesc.theName = "ads_out_seq_air"
	1,058,697 - 1,058,717 aSeqDesc.theName = "ads_in_onehanded_seq"
	1,058,718 - 1,058,741 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_ADS_IN"
	1,058,742 - 1,058,770 aSeqDesc.theName = "ads_in_onehanded_seq_sliding"
	1,058,771 - 1,058,795 aSeqDesc.theName = "ads_in_onehanded_seq_air"
	1,058,796 - 1,058,817 aSeqDesc.theName = "ads_out_onehanded_seq"
	1,058,818 - 1,058,842 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_ADS_OUT"
	1,058,843 - 1,058,872 aSeqDesc.theName = "ads_out_onehanded_seq_sliding"
	1,058,873 - 1,058,880 anActivityModifier.theName = wallrun
	1,058,881 - 1,058,910 aSeqDesc.theName = "ads_out_onehanded_seq_wallrun"
	1,058,911 - 1,058,920 aSeqDesc.theName = "run_layer"
	1,058,921 - 1,058,937 aSeqDesc.theName = "run_layer_reload"
	1,058,938 - 1,058,949 aSeqDesc.theName = "optic_layer"
	1,058,950 - 1,058,965 aSeqDesc.theName = "wind_loop_layer"
	1,058,966 - 1,058,985 aSeqDesc.theName = "wind_loop_ads_layer"
	1,058,986 - 1,059,003 aSeqDesc.theName = "idle_seq_autoplay"
	1,059,004 - 1,059,012 aSeqDesc.theName = "idle_seq"
	1,059,013 - 1,059,024 aSeqDesc.theActivityName = "ACT_VM_IDLE"
	1,059,025 - 1,059,037 aSeqDesc.theName = "idle_seq_air"
	1,059,038 - 1,059,057 aSeqDesc.theName = "idle_seq_crouch_air"
	1,059,058 - 1,059,073 aSeqDesc.theName = "idle_seq_crouch"
	1,059,074 - 1,059,092 aSeqDesc.theName = "idle_onehanded_seq"
	1,059,093 - 1,059,114 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_IDLE"
	1,059,115 - 1,059,137 aSeqDesc.theName = "idle_onehanded_seq_air"
	1,059,138 - 1,059,148 aSeqDesc.theName = "attack_seq"
	1,059,149 - 1,059,166 aSeqDesc.theName = "attack_seq_regrip"
	1,059,167 - 1,059,187 aSeqDesc.theName = "attack_onehanded_seq"
	1,059,188 - 1,059,218 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_PRIMARYATTACK"
	1,059,219 - 1,059,245 aSeqDesc.theName = "attack_onehanded_slide_seq"
	1,059,246 - 1,059,260 aSeqDesc.theName = "idle_check_seq"
	1,059,261 - 1,059,275 aSeqDesc.theActivityName = "ACT_TRANSITION"
	1,059,276 - 1,059,291 aSeqDesc.theName = "crouch2idle_seq"
	1,059,292 - 1,059,298 aSeqDesc.theName = "regrip"
	1,059,299 - 1,059,308 aSeqDesc.theName = "regrip_02"
	1,059,309 - 1,059,328 aSeqDesc.theName = "switch_to_jump_iron"
	1,059,329 - 1,059,348 aSeqDesc.theName = "switch_to_land_iron"
	1,059,349 - 1,059,370 aSeqDesc.theName = "idle_check_crouch_seq"
	1,059,371 - 1,059,397 aSeqDesc.theName = "switch_to_jump_iron_crouch"
	1,059,398 - 1,059,424 aSeqDesc.theName = "switch_to_land_iron_crouch"
	1,059,425 - 1,059,444 aSeqDesc.theName = "switch_to_onehanded"
	1,059,445 - 1,059,464 aSeqDesc.theName = "switch_to_twohanded"
	1,059,465 - 1,059,489 aSeqDesc.theName = "switch_to_onehanded_jump"
	1,059,490 - 1,059,514 aSeqDesc.theName = "switch_to_onehanded_land"
	1,059,515 - 1,059,519 aLocalNodeName = fire
	1,059,520 - 1,059,529 aLocalNodeName = twohanded
	1,059,530 - 1,059,539 aLocalNodeName = onehanded
	1,059,540 - 1,059,544 aLocalNodeName = jump
	1,059,545 - 1,059,556 aLocalNodeName = land_crouch
	1,059,557 - 1,059,561 aLocalNodeName = land
	1,059,562 - 1,059,573 aLocalNodeName = jump_crouch
	1,059,574 - 1,059,580 aBodyPart.theName = "vinson"
	1,059,581 - 1,059,590 aBodyPart.theName = "sight_aog"
	1,059,591 - 1,059,601 aBodyPart.theName = "sight_acgs"
	1,059,602 - 1,059,611 aBodyPart.theName = "sight_cro"
	1,059,612 - 1,059,620 aBodyPart.theName = "sight_on"
	1,059,621 - 1,059,650 [ERROR] Unread bytes (non-zero) [ 73 70 72 69 6E 74 66 72 61 63 00 76 65 6C 6F 63 69 74 79 00 61 ... ]
	1,059,651 - 1,059,677 aTexture.thePathFileName = "models\weapons\lstar\lstar"
	1,059,678 - 1,059,712 aTexture.thePathFileName = "models\weapons\lstar\lstar_skin_31"
	1,059,713 - 1,059,748 aTexture.thePathFileName = "models\weapons\lstar\lstar_prime_01"
	1,059,749 - 1,059,784 aTexture.thePathFileName = "models\weapons\lstar\lstar_prime_02"
	1,059,785 - 1,059,820 aTexture.thePathFileName = "models\weapons\lstar\lstar_prime_03"
	1,059,821 - 1,059,856 aTexture.thePathFileName = "models\weapons\lstar\lstar_prime_04"
	1,059,857 - 1,059,892 aTexture.thePathFileName = "models\weapons\lstar\lstar_prime_05"
	1,059,893 - 1,059,928 aTexture.thePathFileName = "models\weapons\lstar\lstar_prime_06"
	1,059,929 - 1,059,961 aTexture.thePathFileName = "models\weapons\lstar\lstar_lense"
	1,059,962 - 1,060,001 aTexture.thePathFileName = "models\weapons\lstar\lstar_lense_burned"
	1,060,002 - 1,060,040 aTexture.thePathFileName = "models/weapons/lstar/lstar_heat_charge"
	1,060,041 - 1,060,077 aTexture.thePathFileName = "models\weapons\attachments\aog_sight"
	1,060,078 - 1,060,121 aTexture.thePathFileName = "models\weapons\attachments\rifle_scope_lens"
	1,060,122 - 1,060,159 aTexture.thePathFileName = "models\weapons\attachments\acgs_sight"
	1,060,160 - 1,060,208 aTexture.thePathFileName = "models\Weapons_R2\attachments\charge_rifle_optic"
	1,060,209 - 1,060,249 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen"
	1,060,250 - 3,979,906 [ERROR] Unread bytes (non-zero) [ 00 00 07 00 00 00 18 00 00 00 A0 00 09 00 03 00 00 00 C7 E3 7B ... ]
	3,979,907 - 3,979,907 END OF FILE + 1 (File size)
========================
